Abilities: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Ability Scaling and damage: updated |
SuperUchiha (talk | contribs) m →Ability unlocks: Updated soul counts for ability unlocks at the beginning of the page, updated that ultimate unlocks at lvl 7 now whereas before it was lvl 6. Confirmed and tested info prior |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
== Ability unlocks == | == Ability unlocks == | ||
Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' earned at {{Souls|600}}, {{Souls| | Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' earned at {{Souls|600}}, {{Souls|1100}}, {{Souls|2000}} and {{Souls|3800}} soul thresholds ([[Boon]] levels 0, 2, 4 and 7). The first 3 non-ultimate abilities can be unlocked in any order, while the ultimate ability can only be unlocked at level 7. Ability unlocks cannot be refunded. | ||
== Ability points == | == Ability points == | ||
| Line 23: | Line 23: | ||
[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 5 ready charges on the right.]] | [[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 5 ready charges on the right.]] | ||
A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities: | A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities: | ||
{{AbilityTable|charges}} | {{AbilityTable|charges|collapsed=yes}} | ||
=== Passive === | === Passive === | ||
| Line 34: | Line 34: | ||
!Ability | !Ability | ||
|- | |- | ||
|{{HeroIcon|Abrams | |{{HeroIcon|Abrams}} | ||
|{{AbilityIcon|Infernal Resilience}} | |{{AbilityIcon|Infernal Resilience}} | ||
|- | |- | ||
|{{HeroIcon|Graves | |{{HeroIcon|Graves}} | ||
|{{AbilityIcon|Essence Theft}} | |{{AbilityIcon|Essence Theft}} | ||
|- | |- | ||
|{{HeroIcon|Drifter | |{{HeroIcon|Drifter}} | ||
|{{AbilityIcon|Bloodscent}} | |{{AbilityIcon|Bloodscent}} | ||
|- | |- | ||
|{{HeroIcon|Haze | |{{HeroIcon|Haze}} | ||
|{{AbilityIcon|Fixation}} | |{{AbilityIcon|Fixation}} | ||
|- | |- | ||
|{{HeroIcon|Infernus | |{{HeroIcon|Holliday}} | ||
|{{AbilityIcon|Crackshot}} | |||
|- | |||
|{{HeroIcon|Infernus}} | |||
|{{AbilityIcon|Afterburn}} | |{{AbilityIcon|Afterburn}} | ||
|- | |- | ||
|{{HeroIcon|Mina | |{{HeroIcon|Mina}} | ||
|{{AbilityIcon|Love Bites}} | |{{AbilityIcon|Love Bites}} | ||
|- | |- | ||
|{{HeroIcon|Victor | |{{HeroIcon|Victor}} | ||
|{{AbilityIcon|Shocking Reanimation}} (Has a cooldown) | |{{AbilityIcon|Shocking Reanimation}} (Has a cooldown) | ||
|- | |- | ||
|{{HeroIcon|Vyper | |{{HeroIcon|Vyper}} | ||
|{{AbilityIcon|Slither}} | |{{AbilityIcon|Slither}} | ||
|} | |} | ||
| Line 72: | Line 75: | ||
=== Scaling === | === Scaling === | ||
Most abilities scale on [[Spirit Power]], but they can also scale with [[Boon|Boons]], [[Melee Damage]] and [[Weapon Damage]]. The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{AbilityIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with | Most abilities scale on [[Spirit Power]], but they can also scale with [[Boon|Boons]], [[Melee Damage]] and [[Weapon Damage]]. The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{AbilityIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value. | ||
A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of Arrows}} and {{AbilityIcon|Spirit Snare}}. | A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of Arrows}} and {{AbilityIcon|Spirit Snare}}. | ||
| Line 84: | Line 87: | ||
Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage: | Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage: | ||
{{AbilityTable|melee}} | {{AbilityTable|melee|collapsed=yes}} | ||
=== Utility === | === Utility === | ||