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An ability is a unique skill of a hero that does damage, grants utility, or both. All heroes have 4 base abilities that are unlocked throughout the early stages of the game using ability unlocks, and upgraded via ability points. Abilities can be either active, passive, or partially passive, and will define how a hero plays, scales, builds and wins using a specific strategy | An ability is a unique skill of a hero that does damage, grants utility, or both. All heroes have 4 base abilities that are unlocked throughout the early stages of the game using ability unlocks, and upgraded via ability points. Abilities can be either active, passive, or partially passive, and will define how a hero plays, scales, builds and wins using a specific strategy. | ||
== Ability | == Ability unlocks == | ||
Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' | Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' earned at {{Souls|600}}, {{Souls|1200}}, {{Souls|2100}} and {{Souls|3600}} soul thresholds ([[Boon]] levels 0, 2, 4 and 6). The first 3 non-ultimate abilities can be unlocked in any order, while the ultimate ability can only be unlocked at level 6. Ability unlocks cannot be refunded. | ||
{{Ap}} '''Ability Points''' are | |||
== Ability points == | |||
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|infernus}} {{AbilityIcon|Napalm}} showing the 3 levels of upgrades an ability can have, at 1, 2 and 5 points. (Upgrades may be outdated)]] | |||
{{Ap}} '''Ability Points''' are earned at every [[boon]] that does not give an ability unlock. These are used to upgrade the power of unlocked abilities, granting additional bonuses and better stats. All abilities have 3 tiers for upgrades, costing 1, 2, and 5 points to unlock. Unspent points are shown under the player's ability icons. | |||
The player can refund an upgrade by clicking its slot up to 10 seconds after unlocking it, if they haven't used any abilities in that time window. | |||
All 32 ability points can be unlocked by leveling up. Additionally, the player can unlock 1 ability point by delivering the [[Soul Urn]]. | |||
== Types of abilities == | == Types of abilities == | ||
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An '''instant''' ability is an ability that can be used only once immediately before being put on cooldown. It is seen as the most basic and straightforward type of abilities. An example of an instant active ability is {{AbilityIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Some active abilities can be recast during a specific timeframe, such as {{AbilityIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}}, but will still go on cooldown after the first use while the recast timer is active. | An '''instant''' ability is an ability that can be used only once immediately before being put on cooldown. It is seen as the most basic and straightforward type of abilities. An example of an instant active ability is {{AbilityIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Some active abilities can be recast during a specific timeframe, such as {{AbilityIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}}, but will still go on cooldown after the first use while the recast timer is active. | ||
A '''channeled''' ability is an ability that requires channeling it for a duration, indicated by a filled bar slowly diminishing on the characters | A '''channeled''' ability is an ability that requires channeling it for a duration, indicated by a filled bar slowly diminishing on the characters HUD. The channel can be stopped before the channel duration is complete, and will go on cooldown after it's first press before the channel duration has completed. Channeled abilities often prohibit the player from [[movement]] but this is not a rule. F. ex. {{AbilityIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam}} allows walking around though at a slowed movement speed and crouching, but not [[Dash|dashing]] and [[jumping]] (the jumping key is default the key to cancel channeling). {{AbilityIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} prohibits all movement, unless upgraded to level 3. Channeled abilities can be stopped preemptively by and opponent by using a [[Status Effects|stun]], but a [[silence]] or [[Status_Effects#Displace|displacement]] will not stop an ongoing channeled ability. This does not affect the cooldown of the ability. | ||
[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 4 ready charges on the right.]] | [[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 4 ready charges on the right.]] | ||
A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities: | A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities: | ||
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Partial passive abilities are active abilities with passive components or a passive ability with an active trigger (and are therefore affected by silences, stuns, etc). These are: | Partial passive abilities are active abilities with passive components or a passive ability with an active trigger (and are therefore affected by silences, stuns, etc). These are: | ||
* {{AbilityIcon|Billy}}'s {{AbilityIcon|Blasted}} which has a passive component of reloading ammo and marking enemies, but can be activated. the passive effect persists through the active cooldown | * {{AbilityIcon|Billy}}'s {{AbilityIcon|Blasted}} which has a passive component of reloading ammo and marking enemies, but can be activated. the passive effect persists through the active cooldown. | ||
* {{AbilityIcon|Mirage}}'s {{AbilityIcon|Djinn's mark}} which can be activated early, but the mark will build and trigger even if silenced | * {{AbilityIcon|Mirage}}'s {{AbilityIcon|Djinn's mark}} which can be activated early, but the mark will build and trigger even if silenced. | ||
* {{AbilityIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} which as two components, deferred damage (passive, unaffected by silence) and clearing a portion of it (active). The deferred damage persists through the active cooldown | * {{AbilityIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} which as two components, deferred damage (passive, unaffected by silence) and clearing a portion of it (active). The deferred damage persists through the active cooldown. | ||
* {{AbilityIcon|Victor}}'s {{AbilityIcon|Pain Battery}} where the damage storing is handled as a passive, but the actual usage of the ability behaves as an active ability. <!--This could be counted as an ability with a resource--> | * {{AbilityIcon|Victor}}'s {{AbilityIcon|Pain Battery}} where the damage storing is handled as a passive, but the actual usage of the ability behaves as an active ability. <!--This could be counted as an ability with a resource--> | ||
== Ability Scaling and damage == | == Ability Scaling and damage == | ||
Abilities have three ways of being useful: dealing [[File:Spirit icon.png|frameless|20x20px]] [[Spirit Damage|spirit damage]], dealing [[File:Melee damage light.png|frameless|20x20px]] [[Melee Damage|melee damage]] or providing | Abilities have three ways of being useful: dealing [[File:Spirit icon.png|frameless|20x20px]] [[Spirit Damage|spirit damage]], dealing [[File:Melee damage light.png|frameless|20x20px]] [[Melee Damage|melee damage]] or providing utility. | ||
=== Spirit Damage === | === Spirit Damage === | ||
[[File:Spirit icon.png|frameless|20x20px]]Spirit damage is the main form of ability damage there is in [[Deadlock]], and the vast majority of abilities will deal all or some of its damage as [[File:Spirit icon.png|frameless|20x20px]] spirit damage. This damage is generally split into two parts: the '''base damage''' represented by an integer, and the '''spirit scaling''' '''damage''' represented by a percentage of the heros [[Spirit Power|spirit power]]. The base damage is a base value that can only be changed via leveling up the ability using {{Ap}} '''Ability Points''', the spririt scaling damage can be increased by obtaining more [[File:Spirit icon.png|frameless|20x20px]]spirit power via [[Item|items]], [[Golden Statue|golden statues]], [[Powerup|powerups]] or the [[rejuvenator]]. Please see the page on [[File:Spirit scaling.png|frameless|25x25px]][[Spirit Power#Spirit Power Scaling|spirit power scaling]] for more details. | [[File:Spirit icon.png|frameless|20x20px]]Spirit damage is the main form of ability damage there is in [[Deadlock]], and the vast majority of abilities will deal all or some of its damage as [[File:Spirit icon.png|frameless|20x20px]] spirit damage. This damage is generally split into two parts: the '''base damage''' represented by an integer, and the '''spirit scaling''' '''damage''' represented by a percentage of the heros [[Spirit Power|spirit power]]. The base damage is a base value that can only be changed via leveling up the ability using {{Ap}} '''Ability Points''', the spririt scaling damage can be increased by obtaining more [[File:Spirit icon.png|frameless|20x20px]]spirit power via [[Item|items]], [[Golden Statue|golden statues]], [[Powerup|powerups]] or the [[rejuvenator]]. Please see the page on [[File:Spirit scaling.png|frameless|25x25px]][[Spirit Power#Spirit Power Scaling|spirit power scaling]] for more details. | ||