Abilities: Difference between revisions

Icarus (talk | contribs)
Types of abilities: grammar fix
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|{{HeroIcon|The Doorman|size=30px}}
|{{HeroIcon|The Doorman|size=30px}}
|{{AbilityIcon|call bell}}
|{{AbilityIcon|Call Bell}}
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|{{HeroIcon|drifter|size=30px}}
|{{HeroIcon|Dynamo|size=30px}}
|{{AbilityIcon|stalker's mark}}*
|{{AbilityIcon|Kinetic Pulse}}
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|{{HeroIcon|dynamo|size=30px}}
|{{HeroIcon|Grey Talon|size=30px}}
|{{AbilityIcon|kinetic pulse}}
|{{AbilityIcon|Charged Shot}}
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|{{HeroIcon|Grey Talon|size=30px}}
|{{HeroIcon|Haze|size=30px}}
|{{AbilityIcon|charged shot}}
|{{AbilityIcon|Smoke Bomb}}**
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|{{HeroIcon|haze|size=30px}}
|{{HeroIcon|Holliday|size=30px}}
|{{AbilityIcon|smoke bomb}}*
|{{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}
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|{{HeroIcon|holliday|size=30px}}
|{{HeroIcon|Infernus|size=30px}}
|{{AbilityIcon|Powder keg}}, {{AbilityIcon|bounce pad}}
|{{AbilityIcon|Napalm}}, {{AbilityIcon|Flame Dash}}*
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|{{HeroIcon|infernus|size=30px}}
|{{HeroIcon|Ivy|size=30px}}
|{{AbilityIcon|napalm}}, {{AbilityIcon|Flame Dash}}*
|{{AbilityIcon|Kudzu Bomb}}
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|{{HeroIcon|ivy|size=30px}}
|{{HeroIcon|Kelvin|size=30px}}
|{{AbilityIcon|kudzu bomb}}
|{{AbilityIcon|Frost Grenade}}
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|{{HeroIcon|kelvin|size=30px}}
|{{HeroIcon|Lady Geist|size=30px}}
|{{AbilityIcon|frost grenade}}
|{{AbilityIcon|Life Drain}}*
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|{{HeroIcon|lady geist|size=30px}}
|{{HeroIcon|Lash|size=30px}}
|{{AbilityIcon|life drain}}*
|{{AbilityIcon|Grapple}}
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|{{HeroIcon|lash|size=30px}}
|{{HeroIcon|McGinnis|size=30px}}
|{{AbilityIcon|grapple}}
|{{AbilityIcon|Mini Turret}}
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|{{HeroIcon|mcginnis|size=30px}}
|{{HeroIcon|Mirage|size=30px}}
|{{AbilityIcon|mini turret}}
|{{AbilityIcon|Fire Scarabs}}
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|{{HeroIcon|mirage|size=30px}}
|{{HeroIcon|Paige|size=30px}}
|{{AbilityIcon|fire scarabs}}
|{{AbilityIcon|Conjure Dragon}}
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|{{HeroIcon|paige|size=30px}}
|{{HeroIcon|Paradox|size=30px}}
|{{AbilityIcon|conjure dragon}}
|{{AbilityIcon|Time Wall}}*
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|{{HeroIcon|seven|size=30px}}
|{{HeroIcon|Seven|size=30px}}
|{{AbilityIcon|lightning ball}}
|{{AbilityIcon|Lightning Ball}}
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|{{HeroIcon|shiv|size=30px}}
|{{HeroIcon|Shiv|size=30px}}
|{{AbilityIcon|serrated knives}}
|{{AbilityIcon|Serrated Knives}}
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|{{HeroIcon|sinclair|size=30px}}
|{{HeroIcon|Sinclair|size=30px}}
|{{AbilityIcon|vexing bolt}}
|{{AbilityIcon|Vexing Bolt}}
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|{{HeroIcon|victor|size=30px}}
|{{HeroIcon|Victor|size=30px}}
|{{AbilityIcon|jumpstart}}
|{{AbilityIcon|Jumpstart}}
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|{{HeroIcon|vindicta|size=30px}}
|{{HeroIcon|Vindicta|size=30px}}
|{{AbilityIcon|assassinate}}
|{{AbilityIcon|Assassinate}}
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|{{HeroIcon|viscous|size=30px}}
|{{HeroIcon|Viscous|size=30px}}
|{{AbilityIcon|puddle punch}}
|{{AbilityIcon|Puddle Punch}}
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|{{HeroIcon|Wraith|size=30px}}
|{{HeroIcon|Wraith|size=30px}}
|{{AbilityIcon|card trick}}
|{{AbilityIcon|Card Trick}}
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<sup>* the ability needs to be upgraded to level 3 before it is considered a charged ability</sup>
<sup>* The ability needs to be upgraded to T3 before it is considered a charged ability</sup><br>
 
<sup>** The ability needs to be upgraded to T2 before it is considered a charged ability</sup>
=== Passive ===
=== Passive ===
A passive ability is an ability that is not directly activatable by the player, but by some condition of the game. Passive abilities can not be turned off or deactivated in any way after they have been unlocked. A passive ability can affect either the hero itself, such as {{AbilityIcon|Abrams}}'s {{AbilityIcon|Infernal resilience}} or an enemy hero such as {{AbilityIcon|Infernus}}'s {{AbilityIcon|Afterburn}}, and heroes with a passive ability will often have this ability as a defining trait signifying how they are played and built.  
A passive ability is an ability that is not directly activatable by the player, but by some condition of the game. Passive abilities can not be turned off or deactivated in any way after they have been unlocked. A passive ability can affect either the hero itself, such as {{AbilityIcon|Abrams}}'s {{AbilityIcon|Infernal resilience}} or an enemy hero such as {{AbilityIcon|Infernus}}'s {{AbilityIcon|Afterburn}}, and heroes with a passive ability will often have this ability as a defining trait signifying how they are played and built.