Abilities: Difference between revisions

correct kinetic carbine example
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=== Scaling ===
=== Scaling ===
Most abilities scale on [[Spirit Power]], but they can also scale with [[Boon|Boons]], [[Melee Damage]] and [[Weapon Damage]]. The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{AbilityIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Spirit Power but dealing Weapon Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.
Most abilities scale on [[Spirit Power]], but they can also scale with [[Boon|Boons]], [[Melee Damage]] and [[Weapon Damage]]. The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{AbilityIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.


A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of Arrows}} and {{AbilityIcon|Spirit Snare}}.
A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of Arrows}} and {{AbilityIcon|Spirit Snare}}.