Abilities: Difference between revisions

Outdated example
use ability table for melee and charged abilities
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[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 4 ready charges on the right.]]
[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 4 ready charges on the right.]]
A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities:
A '''charged''' ability - or, an ability with '''charges''' - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities:
{| class="wikitable mw-collapsible mw-collapsed"
{{AbilityTable|charges}}
!Hero
!Ability
|-
|{{HeroIcon|Billy|size=30px}}
|{{AbilityIcon|Bashdown}}
|-
|{{HeroIcon|Celeste|size=30px}}
|{{AbilityIcon|Radiant Daggers}}
|-
|{{HeroIcon|The Doorman|size=30px}}
|{{AbilityIcon|Call Bell}}
|-
|{{HeroIcon|Dynamo|size=30px}}
|{{AbilityIcon|Kinetic Pulse}}
|-
|{{HeroIcon|Graves|size=30px}}
|{{AbilityIcon|Jar of Dead}}
|-
|{{HeroIcon|Grey Talon|size=30px}}
|{{AbilityIcon|Charged Shot}}
|-
|{{HeroIcon|Haze|size=30px}}
|{{AbilityIcon|Smoke Bomb}}**
|-
|{{HeroIcon|Holliday|size=30px}}
|{{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}
|-
|{{HeroIcon|Infernus|size=30px}}
|{{AbilityIcon|Napalm}}, {{AbilityIcon|Flame Dash}}*
|-
|{{HeroIcon|Ivy|size=30px}}
|{{AbilityIcon|Kudzu Bomb}}
|-
|{{HeroIcon|Kelvin|size=30px}}
|{{AbilityIcon|Frost Grenade}}
|-
|{{HeroIcon|Lady Geist|size=30px}}
|{{AbilityIcon|Life Drain}}*
|-
|{{HeroIcon|Lash|size=30px}}
|{{AbilityIcon|Grapple}}
|-
|{{HeroIcon|McGinnis|size=30px}}
|{{AbilityIcon|Mini Turret}}
|-
|{{HeroIcon|Mirage|size=30px}}
|{{AbilityIcon|Fire Scarabs}}
|-
|{{HeroIcon|Paige|size=30px}}
|{{AbilityIcon|Bookwyrm}}
|-
|{{HeroIcon|Paradox|size=30px}}
|{{AbilityIcon|Time Wall}}*
|-
|{{HeroIcon|Rem|size=30px}}
|{{AbilityIcon|Pillow Toss}}
|-
|{{HeroIcon|Seven|size=30px}}
|{{AbilityIcon|Lightning Ball}}
|-
|{{HeroIcon|Shiv|size=30px}}
|{{AbilityIcon|Serrated Knives}}
|-
|{{HeroIcon|Sinclair|size=30px}}
|{{AbilityIcon|Vexing Bolt}}
|-
|{{HeroIcon|Venator|size=30px}}
|{{AbilityIcon|Consecrating Grenade}}*, {{AbilityIcon|Hex-Lined Snap Trap}}
|-
|{{HeroIcon|Victor|size=30px}}
|{{AbilityIcon|Jumpstart}}
|-
|{{HeroIcon|Vindicta|size=30px}}
|{{AbilityIcon|Assassinate}}
|-
|{{HeroIcon|Viscous|size=30px}}
|{{AbilityIcon|Puddle Punch}}
|-
|{{HeroIcon|Wraith|size=30px}}
|{{AbilityIcon|Card Trick}}
|}
<sup>* The ability needs to be upgraded to T3 before it is considered a charged ability</sup><br>
<sup>** The ability needs to be upgraded to T2 before it is considered a charged ability</sup>


=== Passive ===
=== Passive ===
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Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage:
Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage:
{| class="wikitable mw-collapsible mw-collapsed"
{{AbilityTable|melee}}
!Hero
!Ability
!Notes
|-
|{{HeroIcon|Bebop|size=30px}}
|{{AbilityIcon|Exploding Uppercut}}
| -
|-
|{{HeroIcon|Bebop|size=30px}}
|{{AbilityIcon|Grapple Arm}}
| -
|-
|{{HeroIcon|Billy|size=30px}}
|{{AbilityIcon|Bashdown}}
|Upgrades to '''Heavy Melee Damage''' after 5  {{Ap}} '''Ability Points'''
|-
|{{HeroIcon|Calico|size=30px}}
|{{AbilityIcon|Leaping Slash}}
| -
|-
|{{HeroIcon|Drifter|size=30px}}
|{{AbilityIcon|Rend}}
| -
|-
|{{HeroIcon|Silver|size=30px}}
|{{AbilityIcon|Boot Kick}}
| -
|-
|{{HeroIcon|Silver (Transformed)|size=30px}}
|{{AbilityIcon|Go For The Throat}}
| -
|-
|{{HeroIcon|Silver (Transformed)|size=30px}}
|{{AbilityIcon|Mauling Leap}}
| -
|-
|{{HeroIcon|Viscous|size=30px}}
|{{AbilityIcon|Puddle Punch}}
|Upgrades to '''Heavy Melee Damage''' after 5  {{Ap}} '''Ability Points'''
|-
|{{HeroIcon|Yamato|size=30px}}
|{{AbilityIcon|Flying Slash}}
| -
|-
|}


=== Utility ===
=== Utility ===