Abilities: Difference between revisionsGive feedback
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Some abilities are considered ''Innate,'' meaning they are unlocked using the first ability unlock by default when loading into the game. Currently, this only applies to {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}}. | Some abilities are considered ''Innate,'' meaning they are unlocked using the first ability unlock by default when loading into the game. Currently, this only applies to {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}}. | ||
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|infernus}} {{AbilityIcon|Napalm}} showing the 3 levels of upgrades an ability can have, at 1, 2 and 5 points.]] | [[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|infernus}} {{AbilityIcon|Napalm}} showing the 3 levels of upgrades an ability can have, at 1, 2 and 5 points.]] | ||
''' | {{Ap}} '''Ability Points''' are unlocked at all other given [[Boon|boons]] throughout the game. These are used to upgrade an already unlocked abilities power, granting added bonuses and better stats. All abilities have 3 ranks for upgrades, requiring 1, 2, and 5 {{Ap}} '''Ability Points''' to be used to achieve them. An upgrade to an ability will typically come with lower [[Ability Cooldown|cooldown]], higher [[damage]], more [[utility]] or a combination of the three. The third upgrade, costing 5 '''{{Ap}}''' typically gives the biggest increase in power of the ability. | ||
== Types of abilities == | == Types of abilities == | ||
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Abilities have three ways of being useful: dealing [[File:Spirit icon.png|frameless|20x20px]] [[Spirit Damage|spirit damage]], dealing [[File:Melee damage light.png|frameless|20x20px]] [[Melee Damage|melee damage]] or providing [[utility]]. | Abilities have three ways of being useful: dealing [[File:Spirit icon.png|frameless|20x20px]] [[Spirit Damage|spirit damage]], dealing [[File:Melee damage light.png|frameless|20x20px]] [[Melee Damage|melee damage]] or providing [[utility]]. | ||
=== Spirit Damage === | === Spirit Damage === | ||
[[File:Spirit icon.png|frameless|20x20px]]Spirit damage is the main form of ability damage there is in [[Deadlock]], and the vast majority of abilities will deal all or some of its damage as [[File:Spirit icon.png|frameless|20x20px]] spirit damage. This damage is generally split into two parts: the '''base damage''' represented by an integer, and the '''spirit scaling''' '''damage''' represented by a percentage of the heros [[Spirit Power|spirit power]]. The base damage is a base value that can only be changed via leveling up the ability using ''' | [[File:Spirit icon.png|frameless|20x20px]]Spirit damage is the main form of ability damage there is in [[Deadlock]], and the vast majority of abilities will deal all or some of its damage as [[File:Spirit icon.png|frameless|20x20px]] spirit damage. This damage is generally split into two parts: the '''base damage''' represented by an integer, and the '''spirit scaling''' '''damage''' represented by a percentage of the heros [[Spirit Power|spirit power]]. The base damage is a base value that can only be changed via leveling up the ability using {{Ap}} '''Ability Points''', the spririt scaling damage can be increased by obtaining more [[File:Spirit icon.png|frameless|20x20px]]spirit power via [[Item|items]], [[Golden Statue|golden statues]], [[Powerup|powerups]] or the [[rejuvenator]]. Please see the page on [[File:Spirit scaling.png|frameless|25x25px]][[Spirit Power#Spirit Power Scaling|spirit power scaling]] for more details. | ||
=== Melee Damage === | === Melee Damage === | ||
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|{{HeroIcon|Billy|size=30px}} | |{{HeroIcon|Billy|size=30px}} | ||
|{{AbilityIcon|bashdown}} | |{{AbilityIcon|bashdown}} | ||
|Upgrades to '''Heavy Melee Damage''' after 5 ''' | |Upgrades to '''Heavy Melee Damage''' after 5 {{Ap}} '''Ability Points''' | ||
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|{{HeroIcon|Calico|size=30px}} | |{{HeroIcon|Calico|size=30px}} | ||
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|{{HeroIcon|Viscous|size=30px}} | |{{HeroIcon|Viscous|size=30px}} | ||
|{{AbilityIcon|puddle punch}} | |{{AbilityIcon|puddle punch}} | ||
|Upgrades to '''Heavy Melee Damage''' after 5 ''' | |Upgrades to '''Heavy Melee Damage''' after 5 {{Ap}} '''Ability Points''' | ||
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While most abilities scale on [[File:Spirit icon.png|frameless|20x20px]][[Spirit Power|spirit power]], there are some that have alternate ways of scaling. These are {{AbilityIcon|McGinnis}}'s {{AbilityIcon|Mini Turret}} whose health scales on her own maximum health, and {{AbilityIcon|Paradox}}'s {{AbilityIcon|kinetic carbine}} which scales on her [[Weapon Damage|weapon damage]]. These are the only two abilities that scale on something other than spirit power. | While most abilities scale on [[File:Spirit icon.png|frameless|20x20px]][[Spirit Power|spirit power]], there are some that have alternate ways of scaling. These are {{AbilityIcon|McGinnis}}'s {{AbilityIcon|Mini Turret}} whose health scales on her own maximum health, and {{AbilityIcon|Paradox}}'s {{AbilityIcon|kinetic carbine}} which scales on her [[Weapon Damage|weapon damage]]. These are the only two abilities that scale on something other than spirit power. | ||
A few abilities have no scaling at all, only increasing in power when spending ''' | A few abilities have no scaling at all, only increasing in power when spending {{Ap}} '''Ability Points''' to upgrade them. This includes {{AbilityIcon|Lash}}'s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo & krill}}'s {{AbilityIcon|sand blast}} and {{AbilityIcon|Grey Talon}}'s {{AbilityIcon|Rain of arrows}} & {{AbilityIcon|spirit snare}} to name a few. | ||
Some abilities apply their spirit scaling not in increased damage, but in other aspects of how they work. These vary wildly, and include {{AbilityIcon|Lash}}'s {{AbilityIcon|Death slam}} which increases its throwing range, and {{AbilityIcon|mcginnis}}'s {{AbilityIcon|medicinal specter}} which extends its duration. | Some abilities apply their spirit scaling not in increased damage, but in other aspects of how they work. These vary wildly, and include {{AbilityIcon|Lash}}'s {{AbilityIcon|Death slam}} which increases its throwing range, and {{AbilityIcon|mcginnis}}'s {{AbilityIcon|medicinal specter}} which extends its duration. | ||
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||