Abilities: Difference between revisionsGive feedback
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→Types of abilities: grammar fix |
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|{{HeroIcon|The Doorman|size=30px}} | |{{HeroIcon|The Doorman|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Call Bell}} | ||
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|{{HeroIcon| | |{{HeroIcon|Dynamo|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Kinetic Pulse}} | ||
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|{{HeroIcon| | |{{HeroIcon|Grey Talon|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Charged Shot}} | ||
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|{{HeroIcon| | |{{HeroIcon|Haze|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Smoke Bomb}}** | ||
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|{{HeroIcon| | |{{HeroIcon|Holliday|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}} | ||
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|{{HeroIcon| | |{{HeroIcon|Infernus|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Napalm}}, {{AbilityIcon|Flame Dash}}* | ||
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|{{HeroIcon| | |{{HeroIcon|Ivy|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Kudzu Bomb}} | ||
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|{{HeroIcon| | |{{HeroIcon|Kelvin|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Frost Grenade}} | ||
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|{{HeroIcon| | |{{HeroIcon|Lady Geist|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Life Drain}}* | ||
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|{{HeroIcon| | |{{HeroIcon|Lash|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Grapple}} | ||
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|{{HeroIcon| | |{{HeroIcon|McGinnis|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Mini Turret}} | ||
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|{{HeroIcon| | |{{HeroIcon|Mirage|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Fire Scarabs}} | ||
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|{{HeroIcon| | |{{HeroIcon|Paige|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Conjure Dragon}} | ||
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|{{HeroIcon| | |{{HeroIcon|Paradox|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Time Wall}}* | ||
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|{{HeroIcon| | |{{HeroIcon|Seven|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Lightning Ball}} | ||
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|{{HeroIcon| | |{{HeroIcon|Shiv|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Serrated Knives}} | ||
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|{{HeroIcon| | |{{HeroIcon|Sinclair|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Vexing Bolt}} | ||
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|{{HeroIcon| | |{{HeroIcon|Victor|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Jumpstart}} | ||
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|{{HeroIcon| | |{{HeroIcon|Vindicta|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Assassinate}} | ||
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|{{HeroIcon| | |{{HeroIcon|Viscous|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Puddle Punch}} | ||
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|{{HeroIcon|Wraith|size=30px}} | |{{HeroIcon|Wraith|size=30px}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Card Trick}} | ||
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<sup>* | <sup>* The ability needs to be upgraded to T3 before it is considered a charged ability</sup><br> | ||
<sup>** The ability needs to be upgraded to T2 before it is considered a charged ability</sup> | |||
=== Passive === | === Passive === | ||
A passive ability is an ability that is not directly activatable by the player, but by some condition of the game. Passive abilities can not be turned off or deactivated in any way after they have been unlocked. A passive ability can affect either the hero itself, such as {{AbilityIcon|Abrams}}'s {{AbilityIcon|Infernal resilience}} or an enemy hero such as {{AbilityIcon|Infernus}}'s {{AbilityIcon|Afterburn}}, and heroes with a passive ability will often have this ability as a defining trait signifying how they are played and built. | A passive ability is an ability that is not directly activatable by the player, but by some condition of the game. Passive abilities can not be turned off or deactivated in any way after they have been unlocked. A passive ability can affect either the hero itself, such as {{AbilityIcon|Abrams}}'s {{AbilityIcon|Infernal resilience}} or an enemy hero such as {{AbilityIcon|Infernus}}'s {{AbilityIcon|Afterburn}}, and heroes with a passive ability will often have this ability as a defining trait signifying how they are played and built. | ||