Abilities: Difference between revisionsGive feedback
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→Partial Passive: gramar fix |
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Partial passive abilities are active abilities with passive components or a passive ability with an active trigger (and are therefore affected by silences, stuns, etc). These are: | Partial passive abilities are active abilities with passive components or a passive ability with an active trigger (and are therefore affected by silences, stuns, etc). These are: | ||
* {{AbilityIcon|Billy}}'s {{AbilityIcon|Blasted}} which has a passive component of reloading ammo and marking enemies, but can be activated. | * {{AbilityIcon|Billy}}'s {{AbilityIcon|Blasted}} which has a passive component of reloading ammo and marking enemies, but can be activated. The passive effect persists through the active cooldown. | ||
* {{AbilityIcon|Mirage}}'s {{AbilityIcon|Djinn's mark}} which can be activated early, but the mark will build and trigger even if silenced. | * {{AbilityIcon|Mirage}}'s {{AbilityIcon|Djinn's mark}} which can be activated early, but the mark will build and trigger even if silenced. | ||
* {{AbilityIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} | * {{AbilityIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} has both deferring damage as a passive, and an active to clear said deferred damage. | ||
* {{AbilityIcon|Victor}}'s {{AbilityIcon|Pain Battery}} where the damage storing is handled as a passive, but the actual usage of the ability behaves as an active ability. <!--This could be counted as an ability with a resource--> | * {{AbilityIcon|Victor}}'s {{AbilityIcon|Pain Battery}} where the damage storing is handled as a passive, but the actual usage of the ability behaves as an active ability. <!--This could be counted as an ability with a resource--> | ||