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== Ability points and ability unlocks == | == Ability points and ability unlocks == | ||
Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' throughout the game which are given at {{Souls|400}}, {{Souls|1000}}, {{Souls|1900}} and {{Souls|3400}} souls, the ultimate ability only being unlocked after the {{Souls|3400}} mark. The first three ability points can however be used on any ability the player sees fit that has not yet been unlocked. | Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] '''Ability Unlocks''' throughout the game which are given at {{Souls|400}}, {{Souls|1000}}, {{Souls|1900}} and {{Souls|3400}} souls, the ultimate ability only being unlocked after the {{Souls|3400}} mark. The first three ability points can however be used on any ability the player sees fit that has not yet been unlocked.<!-- (in case this gets added back) Some abilities are considered Innate, meaning they are unlocked using the first ability unlock by default when loading into the game. Currently, this only applies to Vyper's Slither. -->[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|infernus}} {{AbilityIcon|Napalm}} showing the 3 levels of upgrades an ability can have, at 1, 2 and 5 points.]] | ||
Some abilities are considered | |||
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|infernus}} {{AbilityIcon|Napalm}} showing the 3 levels of upgrades an ability can have, at 1, 2 and 5 points.]] | |||
{{Ap}} '''Ability Points''' are unlocked at all other given [[Boon|boons]] throughout the game. These are used to upgrade an already unlocked abilities power, granting added bonuses and better stats. All abilities have 3 ranks for upgrades, requiring 1, 2, and 5 {{Ap}} '''Ability Points''' to be used to achieve them. An upgrade to an ability will typically come with lower [[Ability Cooldown|cooldown]], higher [[damage]], more [[utility]] or a combination of the three. The third upgrade, costing 5 '''{{Ap}}''' typically gives the biggest increase in power of the ability. | {{Ap}} '''Ability Points''' are unlocked at all other given [[Boon|boons]] throughout the game. These are used to upgrade an already unlocked abilities power, granting added bonuses and better stats. All abilities have 3 ranks for upgrades, requiring 1, 2, and 5 {{Ap}} '''Ability Points''' to be used to achieve them. An upgrade to an ability will typically come with lower [[Ability Cooldown|cooldown]], higher [[damage]], more [[utility]] or a combination of the three. The third upgrade, costing 5 '''{{Ap}}''' typically gives the biggest increase in power of the ability. | ||
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Some abilities apply their spirit scaling not in increased damage, but in other aspects of how they work. These vary wildly, and include {{AbilityIcon|Lash}}'s {{AbilityIcon|Death slam}} which increases its throwing range, and {{AbilityIcon|mcginnis}}'s {{AbilityIcon|medicinal specter}} which extends its duration. | Some abilities apply their spirit scaling not in increased damage, but in other aspects of how they work. These vary wildly, and include {{AbilityIcon|Lash}}'s {{AbilityIcon|Death slam}} which increases its throwing range, and {{AbilityIcon|mcginnis}}'s {{AbilityIcon|medicinal specter}} which extends its duration. | ||
{{Stat navbox}} | |||
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||