Ability Cooldown: Difference between revisions

add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration
Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead
 
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'''Example:'''
'''Example:'''
With '''12%''' Cooldown Reduction from {{ItemIcon|Diviner's Kevlar}} and '''16%''' from {{ItemIcon|Superior Cooldown}}:
With '''{{DataProp|{{#vardefineecho: Item1|Superior Cooldown}}|CooldownReduction}}%''' from {{ItemIcon|{{#var: Item1}}}} and '''{{DataProp|{{#vardefineecho: Item2|Spellslinger}}|CooldownReduction}}%''' from {{ItemIcon|{{#var: Item2}}}}:
# Convert percentages to decimals: 0.12 and 0.16.
# Convert percentages to decimals: {{DataProp|{{#var: Item1}}|CooldownReduction}}% to {{#vardefineecho: Item1Duration|{{#expr: {{DataProp|{{#var: Item1}}|CooldownReduction}} / 100}}}} and {{DataProp|{{#var: Item2}}|CooldownReduction}}% to {{#vardefineecho: Item2Duration|{{#expr: {{DataProp|{{#var: Item2}}|CooldownReduction}} / 100}}}}.
# Subtract from 1: (1 - 0.12) = '''0.88''' and (1 - 0.16) = '''0.84'''.
# Subtract from 1: (1 - {{#var: Item1Duration}}) = '''{{#expr: 1 - {{#var: Item1Duration}}}}''' and (1 - {{#var: Item2Duration}}) = '''{{#expr: 1 - {{#var: Item2Duration}}}}'''.
# Multiply the remainders: 0.88 × 0.84 = '''0.7392'''.
# Multiply the remainders: {{#expr: 1 - {{#var: Item1Duration}}}} × {{#expr: 1 - {{#var: Item2Duration}}}} = '''{{#vardefineecho: CombinedItemDuration|{{#expr: (1 - {{#var: Item1Duration}}) * (1 - {{#var: Item2Duration}}) round 4}}}}'''.
# Subtract from 1: 1 - 0.7392 = '''0.2608'''.
# Subtract from 1: 1 - {{#var: CombinedItemDuration}} = '''{{#expr: 1 - {{#var: CombinedItemDuration}} round 4}}'''.
# Total Cooldown Reduction is approximately '''26%''', not 28%.
# Total Cooldown Reduction is '''{{#expr: (1 - {{#var: CombinedItemDuration}}) * 100 round 1}}%''', not {{#expr: ({{#var: Item1Duration}} + {{#var: Item2Duration}}) * 100 round 1}}%.


== Sources of Ability Cooldown Reduction ==
== Sources of Ability Cooldown Reduction ==