Ability Cooldown: Difference between revisions

Overview: Broad rewrite of Overview and Stacking sections
m Stacking: noting discrepancy between in-game display and actual calculations
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===Stacking===
===Stacking===
Different sources of cooldown reduction stack multiplicatively. With <math>n</math> sources of cooldown reduction, total cooldown reduction is given by:
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by:


<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>


For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]]:
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is:


<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>