Ability Cooldown: Difference between revisionsGive feedback
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'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. | '''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. | ||
==Overview== | ==Overview== | ||
Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. | Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | ||
===Charged Abilities=== | ===Charged Abilities=== | ||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used. | Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used. | ||
=== | == Calculation == | ||
=== Calculating Cooldown Reduction === | |||
Despite being presented in-game as +X% Cooldown Reduction, multiple sources stack '''multiplicatively''', not additively: | |||
<math>\text{Total Cooldown Reduction} = 1 - (1 - CR_1) \times (1 - CR_2) \dots</math> | |||
'''Example:''' | |||
With '''12%''' Cooldown Reduction from {{ItemIcon|Diviner's Kevlar}} and '''16%''' from {{ItemIcon|Superior Cooldown}}: | |||
# Convert percentages to decimals: 0.12 and 0.16. | |||
# Subtract from 1: (1 - 0.12) = '''0.88''' and (1 - 0.16) = '''0.84'''. | |||
# Multiply the remainders: 0.88 × 0.84 = '''0.7392'''. | |||
# Subtract from 1: 1 - 0.7392 = '''0.2608'''. | |||
# Total Cooldown Reduction is approximately '''26%''', not 28%. | |||
== Sources of Ability Cooldown Reduction == | == Sources of Ability Cooldown Reduction == | ||