Ability Cooldown: Difference between revisionsGive feedback
SerpentofSet (talk | contribs) →Overview: Broad rewrite of Overview and Stacking sections |
SerpentofSet (talk | contribs) m →Stacking: noting discrepancy between in-game display and actual calculations |
||
| Line 7: | Line 7: | ||
===Stacking=== | ===Stacking=== | ||
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by: | |||
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | <math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | ||
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]]: | For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is: | ||
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | <math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | ||