Ability Cooldown: Difference between revisions

m Sources of Cooldown Reduction: golden statue, not gold urn
Overview: Charged abilities have a second "cooldown" which I've added notes on here and expanded to it's own section
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The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.


Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used.
===Charged Abilities===
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.


===Stacking===
===Stacking===