Ability Cooldown: Difference between revisionsGive feedback
Jump to navigation
Jump to search
SerpentofSet (talk | contribs) →Overview: Charged abilities have a second "cooldown" which I've added notes on here and expanded to it's own section |
m Added summary above overview heading to fix page preview |
||
| Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
'''Ability Cooldown''' is a period of time after being used that an ability cannot be used again. | |||
==Overview== | ==Overview== | ||
Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | |||
===Charged Abilities=== | ===Charged Abilities=== | ||