Abrams/Update history: Difference between revisions

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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Abrams}}.
{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Siphon Life}} T3 reduced from +3m Radius to +2m.
* {{AbilityIcon|Shoulder Charge}} T3 reduced from -20s Cooldown to -18s.
* {{AbilityIcon|Seismic Impact}} cooldown increased from 185s to 215s. (Global ult change)
* {{AbilityIcon|Seismic Impact}} T1 reduced from -35s Cooldown to -30s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Infernal Resilience}} T1 changed from "+1.5 Health Regen" to "+200 Max Health".
*{{AbilityIcon|Infernal Resilience}} T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes).
*{{AbilityIcon|Seismic Impact}} T2 increased from +0.7s Stun Duration to +0.8s.
*{{AbilityIcon|Seismic Impact}} T3 Unstoppable duration increased from 5s to 6s.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35%.
* Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero.
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
* Melee damage per boon increased by 10%.
* {{AbilityIcon|Siphon Life}} range increased from 7.5m to 8m.
* {{AbilityIcon|Siphon Life}} T3 range reduced from +3.5m to +3m.
* {{AbilityIcon|Infernal Resilience}} T3 increased from +7% Damage Regenerated to +8%.
* {{AbilityIcon|Seismic Impact}} impact height increased from 4m to 6m.
* {{AbilityIcon|Seismic Impact}} T2 increased from +0.6s Stun Duration to +0.7s.
* {{AbilityIcon|Seismic Impact}} T3 Unstoppable duration increased from 4s to 5s.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon.
* {{AbilityIcon|Siphon Life}} DPS reduced from 29 to 22.
* {{AbilityIcon|Siphon Life}} range reduced from 10m to 7.5m.
* {{AbilityIcon|Siphon Life}} is now circular rather than just in front of him.
* {{AbilityIcon|Siphon Life}} range no longer increases with Spirit Power.
* {{AbilityIcon|Siphon Life}} visual range FX fixed to show larger than default radius values.
* {{AbilityIcon|Siphon Life}} Lifesteal against heroes increased from 66% to 80%.
* {{AbilityIcon|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40%.
* {{AbilityIcon|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6.
* {{AbilityIcon|Siphon Life}} T1 increased from -19s to -20s.
* {{AbilityIcon|Siphon Life}} T3 now also increases radius by +3.5m.
* {{AbilityIcon|Siphon Life}} T3 DPS reduced from 20 to 18.
* {{AbilityIcon|Shoulder Charge}} damage reduced from 37 to 30.
* {{AbilityIcon|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s.
* {{AbilityIcon|Shoulder Charge}} spirit scaling reduced from 1.9 to 1.4.
* {{AbilityIcon|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s".
* {{AbilityIcon|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s.
* {{AbilityIcon|Shoulder Charge}} T3 cooldown increased from -18s to -20s.
* {{AbilityIcon|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s.
* {{AbilityIcon|Infernal Resilience}} T2 increased from +150 Health to +200.
* {{AbilityIcon|Infernal Resilience}} T3 now also grants +20% Debuff Resistance.
* {{AbilityIcon|Seismic Impact}} is a little faster to target the location when rising.
* {{AbilityIcon|Seismic Impact}} damage increase from 75 to 100.
* {{AbilityIcon|Seismic Impact}} now allows you to use items during it.
* {{AbilityIcon|Seismic Impact}} radius reduced from 10.5m to 9m.
* {{AbilityIcon|Seismic Impact}} T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration".
* {{AbilityIcon|Seismic Impact}} T3 now also increases radius by 6m.
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* Gun Falloff range reduced from 20m-46m to 17m-40m.
* Bullet damage growth reduced from +0.154 to +0.13.
* {{AbilityIcon|Siphon Life}} T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12).
* Fixed {{AbilityIcon|Shoulder Charge}} T1 triggering from non-heroes.
* {{AbilityIcon|Seismic Impact}} damage increased from 55 to 75.
* {{AbilityIcon|Seismic Impact}} stun duration increased from 1.5s to 1.6s.
* Improved collision consistency with {{AbilityIcon|Seismic Impact}}.
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* {{AbilityIcon|Shoulder Charge}} cooldown reduced from 37s to 33s.
* {{AbilityIcon|Shoulder Charge}} T3 reduced from -22s Cooldown to -18s.
* {{AbilityIcon|Seismic Impact}} T3 duration increased from 3s to 4s.
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* {{AbilityIcon|Siphon Life}} damage and spirit scaling reduced by 10%
* {{AbilityIcon|Siphon Life}} heal ratio increased by 10%
* {{AbilityIcon|Shoulder Charge}} T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* {{AbilityIcon|Infernal Resilience}} damage regenerated increased from 12% to 13%.
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* {{AbilityIcon|Shoulder Charge}} T3 increased from -18s to -22s.
* {{AbilityIcon|Infernal Resilience}} T3 increased from +6% to +7%.
}}
{{Update history table/row
{{Update history table/row
| update = May 19, 2025
| update = {{Update link|May|27|2025}}
| changes =
| changes =  
* Move Speed reduced from 6.8 to 6.5
* Health growth per boon reduced from 81 to 78.
* {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%.
* {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6%.
* Various network related fixed for {{AbilityIcon|Shoulder Charge}}.
* {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s.
* {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun.
* {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown.
* {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 8, 2025
| update = {{Update link|May|19|2025}}
| changes =
| changes =
* Move Speed reduced from 6.8 to 6.5.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =  
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ).
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ).
* Remastered weapon fire sounds using the new feature set.
* Remastered several characters' weapon fire sounds using the new feature set ({{HeroIcon|Wraith}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Calico}}, and {{HeroIcon|Abrams}}).
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
* {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown".
* {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
* {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'.
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.
* [Undocumented] {{AbilityIcon|Siphon Life}}: Spirit scaling reduced from {{ss|0.65}} to {{ss|0.6}.
* [Undocumented] {{AbilityIcon|Siphon Life}}: Healing from heroes reduced from 75% to 60%.
* [Undocumented] {{AbilityIcon|Siphon Life}}: Healing from non-heroes reduced from 40% to 30%
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
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* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.
* [Undocumented] {{AbilityIcon|Infernal Resilience}}: Healing reduced from 12% to 10%.
* [Undocumented] {{AbilityIcon|Infernal Resilience}}: T3 upgrade reduced from +6% to +5%.
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Stun duration increased from 1s to 1.5s.
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Damage changed from 150 {{ss|0.91}} to 60 {{ss|2.33}}.
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Cooldown increased from 159s to 160s.
* [Undocumented] {{AbilityIcon|Seismic Impact}}: T1 cooldown from -38s to -40s.
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m.
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m.
* {{AbilityIcon|Seismic Impact}}: Effects revisions.
* {{AbilityIcon|Seismic Impact}}: Effects revisions.
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* New Crouch animations.
* New Crouch animations.
* Improved hipfire animations.
* Improved hipfire animations.
* Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc.
* Added custom jump catapult animation - an alternate jump animation when using fans and {{ItemIcon|Majestic Leap}} etc.
* Refined jump start to be cleaner.
* Refined jump start to be cleaner.
* Added custom Zipline Boosted loop.
* Added custom Zipline Boosted loop.
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* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}.
* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}.
* Fixed camera position on client's ground target not using previews, causing it to be jittery.
* Fixed camera position on client's ground target not using previews, causing it to be jittery.
* {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from reduced from 75% to 60%.
* {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 40% to 30%.
* {{Undocumented}} {{AbilityIcon|Infernal Resilience}} Damage Regenerated reduced from 12% to 10%.
* {{Undocumented}} {{AbilityIcon|Infernal Resilience}} T3 reduced from +5.5% to +5%.
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} cooldown increased from 159s to 160s.
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage reduced from 150 to 60.
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage spirit scaling increased from 0.91 to 2.5.
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} stun duration increased from 1s to 1.5s.
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} T1 cooldown increased from -38s to -40s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = {{Update link|February|25|2025}}
| changes =
| changes =  
* Updated playable model with latest art, animation, and vfx content.
* Updated playable model with latest art, animation, and vfx content.
* New {{AbilityIcon|Siphon Life}} run locomotion.
* New Siphon run locomotion.
* New stand and crouch idles.
* New stand and crouch idles.
* New book model.
* New book model.
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* Re-authored crouch locomotion to match faster speeds.
* Re-authored crouch locomotion to match faster speeds.
* Authored new stand and crouch turn set.
* Authored new stand and crouch turn set.
* Improved camera animations during Seismic Impact.
* Improved camera animations during {{AbilityIcon|Seismic Impact}}.
* Updated vo - remastering pass, no new content.
* Updated vo - remastering pass, no new content.
* Added ambient effects to book.
* Added ambient effects to book.
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better.
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better.
* Improved zipline animations.
* Improved Abrams zipline animations.
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats.
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats.
}}
}}
{{Update history table/row
{{Update history table/row
| update = January 27, 2025
| update = {{Update link|January|27|2025}}
| changes =
| changes =  
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = {{Update link|December|6|2024}}
| changes =
| changes =  
* Bullet Damage decreased from 4.68 to 4.5
* Bullet Damage decreased from 4.68 to 4.5.
* {{AbilityIcon|Siphon Life|Spirit Siphon}}{{sic}} spirit scaling increased from 0.5 to 0.65%
* Spirit Siphon spirit scaling increased from 0.5 to 0.65.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =  
* Base regen increased from 1 to 1.5
* Fixed {{HeroIcon|Abrams}} camera.
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%.
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%.
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%.
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05)
* Base regen increased from 1 to 1.5.
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05).
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5.
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =
| changes =  
* Reverted Melee attack speed reduction
* Reverted Melee attack speed reduction.
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction.
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge.
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36.
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%.
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s.
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%.
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|24|2024}}
| changes =
| changes =  
* Melee attack rate reduced by 15% (time between attacks).
* Melee attack rate reduced by 15% (time between attacks).
* Gun falloff damage starts at 20m instead of 22m.
* Gun falloff damage starts at 20m instead of 22m.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|October|10|2024}}
| changes =
| changes =  
* {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility.
* Base health reduced from 600 to 570.
* Base health reduced from 600 to 570.
* Health per boon increased from 32 to 34 (1048 vs 1046 total).
* Health per boon increased from 32 to 34 (1048 vs 1046 total).
* Fixed {{AbilityIcon|Shoulder Charge}} sensitivity bugs that allowed you to turn more than intended.
* Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended.
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects.
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* {{HeroIcon|Abrams|Abrams}} now has a new custom heavy melee animation.
* {{HeroIcon|Abrams}} now has a new custom heavy melee animation.
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%.
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%.
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%.
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise.
* Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise.
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects.
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects.
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}.
* Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}.
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle.
* Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle.
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room.
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room.
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit.
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff.
* Added custom effects for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff.
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf).
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf).
* Now does pull ups on the zipline once again (this is a buff).
* Now does pull ups on the zipline once again (this is a buff).
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much.
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much.
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds.
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds.
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down.
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO.
* Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge|l1=Charge}}{{sic}} and {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} pings not playing the correct VO.
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}{{sic}}.
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}}.
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall.
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall.
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}.
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =
| changes =  
* Added additional voice lines for {{HeroIcon|Abrams}}.
* Added additional voice lines for {{HeroIcon|Abrams}}.
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls.
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls.
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* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown.
* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown.
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown).
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown).
* {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing.
* {{AbilityIcon|Seismic Impact}} T3 is now Gains Unstoppable while in air and 3s after landing.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%.
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%.
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%.
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = {{Update link|July|4|2024}}
| changes =
| changes =  
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision.
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision.
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land.
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 13, 2024
| update = {{Update link|June|13|2024}}
| changes =
| changes =  
* Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}.
* Base health regen reduced from 2 to 1.
* Base health regen reduced from 2 to 1.
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5.
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = {{Update link|June|6|2024}}
| changes =
| changes =  
* Base HP growth reduced from 36 to 32.
* Base HP growth reduced from 36 to 32.
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150.
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =  
| changes =  
* Added new sprint animations for {{HeroIcon|Abrams}}.
* Added new sprint animations for {{HeroIcon|Abrams}}.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =  
| changes =  
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult.
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =  
| changes =  
* Reduced chances that Leap gets stuck on geometry during the downward phase.
* Reduced chances that Leap gets stuck on geometry during the downward phase.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = {{Update link|May|3|2024}}
| changes =  
| changes =  
* Base Health increased from 550 to 600.
* Base Health increased from 550 to 600.
* {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35.
* {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} DPS increased from 24 to 35.
}}
}}
}}
}}


[[Category:Abrams|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]
[[Category:Abrams]]