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Gammaton32 (talk | contribs) May 8 |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = May 8, 2025 | |||
| changes = | |||
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | |||
* Remastered weapon fire sounds using the new feature set. | |||
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | |||
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | |||
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | |||
* {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown". | |||
* {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s". | |||
* {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'. | |||
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | |||
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | |||
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | |||
* {{AbilityIcon|Seismic Impact}}: Effects revisions. | |||
* {{AbilityIcon|Seismic Impact}}: Fixed crash down sound triggering twice. | |||
* {{AbilityIcon|Seismic Impact}}: New slam animation. | |||
* {{AbilityIcon|Seismic Impact}}: New sounds added for in-air looping sound and descend sound. | |||
* Added new 'out of combat' run and sprint. | |||
* New Crouch animations. | |||
* Improved hipfire animations. | |||
* Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc. | |||
* Refined jump start to be cleaner. | |||
* Added custom Zipline Boosted loop. | |||
* Added Zipline swinging animation. | |||
* Fixed a regression where {{HeroIcon|Abrams}}' {{AbilityIcon|Siphon Life}} and {{AbilityIcon|Shoulder Charge}} ping VO were swapped. | |||
* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | |||
* Fixed camera position on client's ground target not using previews, causing it to be jittery. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = February 25, 2025 | | update = February 25, 2025 | ||