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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|27|2025}} | | update = {{Update link|May|27|2025}} | ||
| changes = | | changes = | ||
* Health growth per boon reduced from 81 to 78 | * Health growth per boon reduced from 81 to 78. | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% | * {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%. | ||
* {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6% | * {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6%. | ||
* Various network related fixed for {{AbilityIcon|Shoulder Charge}} | * Various network related fixed for {{AbilityIcon|Shoulder Charge}}. | ||
* {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s | * {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s. | ||
* {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun | * {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun. | ||
* {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown | * {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown. | ||
* {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s | * {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|19|2025}} | | update = {{Update link|May|19|2025}} | ||
| changes = | | changes = | ||
* Move Speed reduced from 6.8 to 6.5 | * Move Speed reduced from 6.8 to 6.5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|8|2025}} | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | * Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | ||
* Remastered weapon fire sounds using the new feature set. | * Remastered several characters' weapon fire sounds using the new feature set ({{HeroIcon|Wraith}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Calico}}, and {{HeroIcon|Abrams}}). | ||
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | |||
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | |||
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | |||
* {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown". | |||
* {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s". | |||
* {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'. | |||
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | |||
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | |||
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | * {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | ||
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | * {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | ||
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | * {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | ||
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* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | * {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | ||
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | * {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | ||
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | * {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | ||
* {{AbilityIcon|Seismic Impact}}: Effects revisions. | * {{AbilityIcon|Seismic Impact}}: Effects revisions. | ||
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* New Crouch animations. | * New Crouch animations. | ||
* Improved hipfire animations. | * Improved hipfire animations. | ||
* Added custom jump catapult animation - an alternate jump animation when using fans and | * Added custom jump catapult animation - an alternate jump animation when using fans and {{ItemIcon|Majestic Leap}} etc. | ||
* Refined jump start to be cleaner. | * Refined jump start to be cleaner. | ||
* Added custom Zipline Boosted loop. | * Added custom Zipline Boosted loop. | ||
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* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | * Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | ||
* Fixed camera position on client's ground target not using previews, causing it to be jittery. | * Fixed camera position on client's ground target not using previews, causing it to be jittery. | ||
* {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from reduced from 75% to 60%. | |||
* {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 40% to 30%. | |||
* {{Undocumented}} {{AbilityIcon|Infernal Resilience}} Damage Regenerated reduced from 12% to 10%. | |||
* {{Undocumented}} {{AbilityIcon|Infernal Resilience}} T3 reduced from +5.5% to +5%. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} cooldown increased from 159s to 160s. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage reduced from 150 to 60. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage spirit scaling increased from 0.91 to 2.5. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} stun duration increased from 1s to 1.5s. | |||
* {{Undocumented}} {{AbilityIcon|Seismic Impact}} T1 cooldown increased from -38s to -40s. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|February|25|2025}} | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Updated playable model with latest art, animation, and vfx content. | * Updated playable model with latest art, animation, and vfx content. | ||
* New | * New Siphon run locomotion. | ||
* New stand and crouch idles. | * New stand and crouch idles. | ||
* New book model. | * New book model. | ||
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* Re-authored crouch locomotion to match faster speeds. | * Re-authored crouch locomotion to match faster speeds. | ||
* Authored new stand and crouch turn set. | * Authored new stand and crouch turn set. | ||
* Improved camera animations during Seismic Impact. | * Improved camera animations during {{AbilityIcon|Seismic Impact}}. | ||
* Updated vo - remastering pass, no new content. | * Updated vo - remastering pass, no new content. | ||
* Added ambient effects to book. | * Added ambient effects to book. | ||
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | * {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | ||
* Improved zipline animations. | * Improved Abrams zipline animations. | ||
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | * Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|January|27|2025}} | | update = {{Update link|January|27|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% | * {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|December|6|2024}} | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* Bullet Damage decreased from 4.68 to 4.5 | * Bullet Damage decreased from 4.68 to 4.5. | ||
* | * Spirit Siphon spirit scaling increased from 0.5 to 0.65. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|21|2024}} | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* | * Fixed {{HeroIcon|Abrams}} camera. | ||
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5% | * {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%. | ||
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75% | * {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%. | ||
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40% | * {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%. | ||
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05) | * Base regen increased from 1 to 1.5. | ||
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5 | * {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05). | ||
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit | * {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5. | ||
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|7|2024}} | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* Reverted Melee attack speed reduction | * Reverted Melee attack speed reduction. | ||
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction | * {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction. | ||
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge | * {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge. | ||
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36 | * {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36. | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14% | * {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%. | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s | * {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s. | ||
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7% | * {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%. | ||
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction | * Fixed an issue where Seismic impact would travel more downwards instead of the facing direction. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|24|2024}} | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Melee attack rate reduced by 15% (time between attacks). | * Melee attack rate reduced by 15% (time between attacks). | ||
* Gun falloff damage starts at 20m instead of 22m. | * Gun falloff damage starts at 20m instead of 22m. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|10|2024}} | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility. | |||
* Base health reduced from 600 to 570. | * Base health reduced from 600 to 570. | ||
* Health per boon increased from 32 to 34 (1048 vs 1046 total). | * Health per boon increased from 32 to 34 (1048 vs 1046 total). | ||
* Fixed | * Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended. | ||
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | * {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|26|2024}} | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon | * {{HeroIcon|Abrams}} now has a new custom heavy melee animation. | ||
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | * {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | ||
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | * {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|12|2024}} | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. | * Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. | ||
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | * Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | ||
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. | * Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. | ||
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle. | * Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle. | ||
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | * Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | ||
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | * {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|29|2024}} | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. | * Added custom effects for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. | ||
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | * {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | ||
* Now does pull ups on the zipline once again (this is a buff). | * Now does pull ups on the zipline once again (this is a buff). | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|15|2024}} | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. | * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. | ||
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | ||
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | * Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|1|2024}} | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO. | * Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge|l1=Charge}}{{sic}} and {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} pings not playing the correct VO. | ||
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}{{sic}}. | * Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}}. | ||
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | * Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | ||
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | * Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|18|2024}} | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Added additional voice lines for {{HeroIcon|Abrams}}. | * Added additional voice lines for {{HeroIcon|Abrams}}. | ||
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | * {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | ||
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* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | * {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | ||
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | * {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | ||
* {{AbilityIcon|Seismic Impact}} T3 is now Gains | * {{AbilityIcon|Seismic Impact}} T3 is now Gains Unstoppable while in air and 3s after landing. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|11|2024}} | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | * {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | ||
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | * {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|4|2024}} | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | * {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|27|2024}} | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | * Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|20|2024}} | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | * Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | ||
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | * {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|13|2024}} | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* Base health regen reduced from 2 to 1. | * Base health regen reduced from 2 to 1. | ||
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | * {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | ||
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{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|6|2024}} | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Base HP growth reduced from 36 to 32. | * Base HP growth reduced from 36 to 32. | ||
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | * {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | ||
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| changes = | | changes = | ||
* Base Health increased from 550 to 600. | * Base Health increased from 550 to 600. | ||
* {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35. | * {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} DPS increased from 24 to 35. | ||
}} | }} | ||
}} | }} | ||