Active Reload: Difference between revisions

TheMilkMan (talk | contribs)
Updated to use ItemSummary as body text. Moved notes to a Notes section.
Sleuth (talk | contribs)
m added cue SFX to itembox
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Infobox item/auto|Active Reload| sound1 = Active reload success.wav | sound2 = Active reload fail.wav}}
{{Infobox item/auto|Active Reload| sound1 = item active reload window entered.mp3 | sound2 = Active reload success.wav | sound3 = Active reload fail.wav}}


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
Line 6: Line 6:
* If the player presses the reload button while outside the highlighted section, the item will fail to reload. The item only goes into cooldown once the effect is activated.
* If the player presses the reload button while outside the highlighted section, the item will fail to reload. The item only goes into cooldown once the effect is activated.
* The duration of the Active Reload activation window is always 0.3s. The highlighted section changes size proportionately to the hero's [[Reload Time]].
* The duration of the Active Reload activation window is always 0.3s. The highlighted section changes size proportionately to the hero's [[Reload Time]].
== Notable Interactions ==
* {{HeroIcon|1=Vyper}} benefits from this item to have the smallest downtime to use her ammo sliding synergy.
* {{HeroIcon|1=McGinnis}} can use this item to offset her long reload time.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}