Active Reload: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Updated to use ItemSummary as body text. Moved notes to a Notes section. |
m added cue SFX to itembox |
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{{Infobox item/auto|Active Reload| sound1 = Active reload success.wav | | {{Infobox item/auto|Active Reload| sound1 = item active reload window entered.mp3 | sound2 = Active reload success.wav | sound3 = Active reload fail.wav}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
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* If the player presses the reload button while outside the highlighted section, the item will fail to reload. The item only goes into cooldown once the effect is activated. | * If the player presses the reload button while outside the highlighted section, the item will fail to reload. The item only goes into cooldown once the effect is activated. | ||
* The duration of the Active Reload activation window is always 0.3s. The highlighted section changes size proportionately to the hero's [[Reload Time]]. | * The duration of the Active Reload activation window is always 0.3s. The highlighted section changes size proportionately to the hero's [[Reload Time]]. | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||