Active Reload: Difference between revisions

LVL (talk | contribs)
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WendalW (talk | contribs)
Updated to match the current version of the game
Line 7: Line 7:
| has_passive2 = false
| has_passive2 = false
| has_active1 = false
| has_active1 = false
| has_components2 =
| has_iscomponentof = false
| has_iscomponentof = false
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| has_iscomponentof3 =
| item_stat1 = +20% Max [[Ammo]]
| item_stat1 = +20% Max [[Ammo]]
| souls = 1,600
| souls = 1,600
Line 15: Line 17:
| passive1_stat1 = +25% Fire Rate (Conditional)
| passive1_stat1 = +25% Fire Rate (Conditional)
| passive1_stat2 = +18% Bullet Lifesteal (Conditional)
| passive1_stat2 = +18% Bullet Lifesteal (Conditional)
| passive1_stat3 = 7s Duration
| passive1_stat3 = +1m/s Move Speed
| passive1_stat4 = 7s Duration
| sound1 = Active reload success.wav
| sound1 = Active reload success.wav
| sound2 = Active reload fail.wav
| sound2 = Active reload fail.wav