Active Reload: Difference between revisions

m Update history: Template Renaming, replaced: == Update history == {{Main|Active Reload/Update history|l1=Update history}} → == Update history ==
TheMilkMan (talk | contribs)
Updated formatting and switched to using new template
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name = Active Reload
| item_name             = Active Reload
| has_components = false
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} Max [[Ammo]]
| has_passive1 = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_active_reload_desc}}
| has_passive2 = false
| passive1_cooldown     = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| has_active1 = false
| passive1_stat1       = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] (Conditional)
| has_iscomponentof = false
| passive1_stat2       = +{{ItemData|{{#var:item_key_or_en}}|BulletLifestealPercent}} [[Bullet Lifesteal (stat)|Bullet Lifesteal]] (Conditional)
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} Max [[Ammo]]
| passive1_stat3       = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_active_reload_desc}}
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| sound1               = Active reload success.wav
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] (Conditional)
| sound2               = Active reload fail.wav
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletLifestealPercent}} [[Bullet Lifesteal (stat)|Bullet Lifesteal]] (Conditional)
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| sound1 = Active reload success.wav
| sound2 = Active reload fail.wav
}}
}}