Active Reload: Difference between revisionsGive feedback
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Updated to match the current version of the game |
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| Line 7: | Line 7: | ||
| has_passive2 = false | | has_passive2 = false | ||
| has_active1 = false | | has_active1 = false | ||
| has_components2 = | |||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| has_iscomponentof2 = | | has_iscomponentof2 = | ||
| has_iscomponentof3 = | |||
| item_stat1 = +20% Max [[Ammo]] | | item_stat1 = +20% Max [[Ammo]] | ||
| souls = 1,600 | | souls = 1,600 | ||
| Line 15: | Line 17: | ||
| passive1_stat1 = +25% Fire Rate (Conditional) | | passive1_stat1 = +25% Fire Rate (Conditional) | ||
| passive1_stat2 = +18% Bullet Lifesteal (Conditional) | | passive1_stat2 = +18% Bullet Lifesteal (Conditional) | ||
| passive1_stat3 = 7s Duration | | passive1_stat3 = +1m/s Move Speed | ||
| passive1_stat4 = 7s Duration | |||
| sound1 = Active reload success.wav | | sound1 = Active reload success.wav | ||
| sound2 = Active reload fail.wav | | sound2 = Active reload fail.wav | ||