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	<id>https://deadlock.wiki/Air_Strafing?action=history&amp;feed=atom</id>
	<title>Air Strafing - Revision history</title>
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	<updated>2026-09-13T13:51:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://deadlock.wiki/Air_Strafing?diff=58443&amp;oldid=prev</id>
		<title>Monster Domosed: created</title>
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		<updated>2026-02-08T23:25:08Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TechCard&lt;br /&gt;
|name=Air Strafing&lt;br /&gt;
|file=airstrafe.mp4&lt;br /&gt;
|tech_type=Universal Tech&lt;br /&gt;
|difficulty=Advanced Easy&lt;br /&gt;
|character_dependent=No&lt;br /&gt;
|inputs=(Be in the air) → Left/Right (move camera in a smooth motion in the same direction)&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Air Strafing&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;Air Strafing is a common mechanic in Source games; if you have played Team Fortress 2 or Counter-Strike Surf, you have probably Air Strafed before.&amp;lt;/ref&amp;gt; is the act of changing direction while in the air using both your movement keys and camera movement. Air Strafing can be used to move around corners, readjust your position in the air and gain a small amount of speed.&lt;br /&gt;
&lt;br /&gt;
The speed at which you Air Strafe in Deadlock changes depending on your velocity; below &amp;lt;code&amp;gt;450&amp;lt;/code&amp;gt; u/s, air strafing is considerably stronger &amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;citadel_aircontrol_speed_slow&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;, after which air strafing becomes weaker &amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;citadel_aircontrol_speed_fast&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;. Air Strafing in Deadlock is significantly weaker than in other Valve and Source games.&lt;br /&gt;
&lt;br /&gt;
One way of Air Strafing goes as follows: first be in the air. If you are pressing the forward movement key, let go and press either left or right and move your camera in the same direction in a smooth motion.&lt;br /&gt;
=== Notes === &lt;br /&gt;
For a more advanced explanation, view Kered13’s [https://steamcommunity.com/sharedfiles/filedetails/?id=184184420 steam post on Team Fortress 2’s air strafing]. Most of it applies to Deadlock.&lt;br /&gt;
[[Category:Movement]][[Category:Universal Tech]]&lt;/div&gt;</summary>
		<author><name>Monster Domosed</name></author>
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