Alchemical Fire: Difference between revisions

FamousPup (talk | contribs)
Update cooldown to match what it says in-game
FamousPup (talk | contribs)
m add clarification to weapon damage buff
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| active1_cooldown = 28s
| active1_cooldown = 28s
| active1_stat1 = 55 DPS
| active1_stat1 = 55 DPS
| active1_stat2 = Conditional: +50% Weapon Damage
| active1_stat2 = Conditional: +50% [[Weapon Damage]]
| active1_stat3 = 97 Max DPS
| active1_stat3 = 97 Max DPS
| active1_stat4 = 10m Radius
| active1_stat4 = 10m Radius
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== Notes ==
== Notes ==
• The extra Weapon Damage is added on to any existing Weapon Damage that enemies might already have. For example, if a player with +100% Weapon Damage that would normally deal 20 damage shot a target within the fire, the player's shot would deal +150% Weapon Damage or 25 damage instead.
• The extra Weapon Damage acts like normal Weapon Damage and affects Melee Damage by half, adding only +25% to Melee Damage.


• With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 400 Spirit Damage.
• With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 400 Spirit Damage.