Alchemical Fire: Difference between revisions

updated cost for new patch (3,000 -> 3,200)
LVL (talk | contribs)
Updated and automated. Removed stuff in notes about increased weapon damage as the item no longer does that.
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{{Infobox item
{{Infobox item
| item_name = Alchemical Fire
| item_name = Alchemical Fire
| item_type = Weapon
| item_tier = 3
| has_components = false
| has_components = false
| has_passive1 = false
| has_passive1 = false
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| has_iscomponentof = false
| has_iscomponentof = false
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| item_stat1 = +1m/s [[Sprint Speed]]
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritPower}} [[Spirit Power]]
| item_stat2 = +225 [[Bullet Shield]] Health
| active1_description = {{#invoke:Utilities|process_variables|upgrade_thermal_detonator_desc|{{#var:item_key_or_en}}}}
| item_stat3 = +14% [[Weapon Damage]]
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| item_stat4 = +7 [[Spirit Power]]
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second{{ss|0.15}}
| souls = 3,200
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}}% [[Bullet Resist]] (Conditional){{ss|-0.056}}
| active1_description = Throw a flask that explodes on contact, creating an area that does increasing '''Spirit Damage per second''' and causes enemies to receive additional '''Weapon Damage''' from your team.<br><br>Deals 50% less DPS vs non-heroes.
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPSMax}} Max DPS
| active1_cooldown = 28s
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Radius}} Radius
| active1_stat1 = 45 DPS
| active1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| active1_stat2 = +40% [[Weapon Damage]] (Conditional)
| active1_stat3 = 95 Max DPS
| active1_stat4 = 10m Radius
| active1_stat5 = 5s Duration
}}
}}


'''Alchemical Fire''' is a Tier 3 Weapon [[item]] that grants increased [[Sprint Speed]], [[Bullet Shield]] Health, [[Weapon Damage]] and [[Spirit Power]]. Its active ability hurls a flask that shatters on contact, creating an area that deals increasing Spirit Damage to enemies inside it. The puddle also causes enemies within to take additional Weapon Damage.
'''Alchemical Fire''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[item]] that grants increased [[Spirit Power]]. Its active ability hurls a flask that shatters on contact, creating an area that deals increasing Spirit Damage to enemies inside it. The puddle also causes enemies within to have their [[Bullet Resist]] be reduced.


It can be purchased from the [[Shop]] for {{Souls|3,200}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Notes ==
== Notes ==
* The extra Weapon Damage is added on to any existing Weapon Damage that enemies might already have. For example, if a player with +100% Weapon Damage that would normally deal 20 damage shot a target within the fire, the player's shot would deal +150% Weapon Damage or 25 damage instead.
* The extra Weapon Damage acts like normal Weapon Damage and affects Melee Damage by half, adding only +25% to Melee Damage.
* With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 424 Spirit Damage.
* With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 424 Spirit Damage.
* Alchemical Fire deals damage instantly on contact, and then every 0.5 seconds thereafter, for a total of 10 damage instances.
* Alchemical Fire deals damage instantly on contact, and then every 0.5 seconds thereafter, for a total of 10 damage instances.