Alchemical Fire: Difference between revisionsGive feedback
Update cooldown to match what it says in-game |
m add clarification to weapon damage buff |
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| active1_cooldown = 28s | | active1_cooldown = 28s | ||
| active1_stat1 = 55 DPS | | active1_stat1 = 55 DPS | ||
| active1_stat2 = Conditional: +50% Weapon Damage | | active1_stat2 = Conditional: +50% [[Weapon Damage]] | ||
| active1_stat3 = 97 Max DPS | | active1_stat3 = 97 Max DPS | ||
| active1_stat4 = 10m Radius | | active1_stat4 = 10m Radius | ||
| Line 27: | Line 27: | ||
== Notes == | == Notes == | ||
• The extra Weapon Damage is added on to any existing Weapon Damage that enemies might already have. For example, if a player with +100% Weapon Damage that would normally deal 20 damage shot a target within the fire, the player's shot would deal +150% Weapon Damage or 25 damage instead. | |||
• The extra Weapon Damage acts like normal Weapon Damage and affects Melee Damage by half, adding only +25% to Melee Damage. | |||
• With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 400 Spirit Damage. | • With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 400 Spirit Damage. | ||