Ammo: Difference between revisions

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'''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum.
'''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum.
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}}
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}}
{{Clear}}
 
== Overview ==
[[File:Ammo under stamina bar.png|thumb|Ammo under the stamina bar]]
Ammo is displayed as a number under the [[stamina]] bars. The left number is the current ammo count, and the right number is the full magazine capacity.
 
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
 
=== Burst fire ===
For burst fire weapons, each shot fired by the player fires more than one bullet in a short burst. The number of bullets fired per shot consumes the equivalent amount of ammo.
 
=== Alternate fire ===
For heroes who have an alternate fire, shooting with the alt fire consumes more than one ammo round at once. However, the player can still use alt fire with only one round left.


== Base Clip Size ==
== Base Clip Size ==


Values referenced from [[Hero Comparison]].
Values referenced from [[Hero Comparison Table]].
 
Note: {{HeroIcon|Silver (Transformed)}} has no ammo count.


{{#invoke:HeroDataArrays|heroClipSizeTable}}
{{#invoke:HeroDataArrays|heroClipSizeTable}}


== Notes ==
== Calculation ==
[[File:Yellow Bonus Ammo.png|thumb|link=|Bonus ammo provided by {{ItemIcon|Melee Charge}} appears yellow]]
Ammo is calculated by adding all flat bonuses to your base ammo first, then applying the combined total of all percentage bonuses. Percentage bonuses for ammo are '''additive''', meaning they are added together into a single multiplier.
Ammo is displayed in the lower right quadrant of the crosshair, inside the [[stamina]] bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar.
 
The formula for Clip Size is:


Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow.
<math>\text{Final Ammo} = (\text{Base Ammo} + \text{Flat Bonuses}) \times (1 + \text{Total Percentage Bonuses})</math>


While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
'''Note:''' The final result is always rounded up to the nearest whole number.


== Math ==
=== Example ===
The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math>
If a hero has '''20''' Base Ammo and gains the following:
* +10 Flat Ammo from an item.
* +15% Ammo from an item.
* +4% Ammo from a [[Golden Statue]].


where <math>\text{BonusClipSize}</math> is additive ammo, <math>\text{BonusClipSizePercent}</math> is multiplicative ammo, and <math>\text{Golden Statues}</math> is the golden statue bonus.
The calculation would be:
# Add the Base and Flat ammo: 20 + 10 = '''30'''.
# Add the percentage bonuses together: 15% + 4% = '''19%''' (or 0.19).
# Multiply the ammo by the percentage multiplier: 30 × 1.19 = '''35.7'''.
# Round up to the nearest whole number: '''36'''.


== Sources ==
== Sources ==
{{Item stat table|Ammo}}
{{Item stat table|Ammo}}
*
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Max Ammo.
 
=== Map spawns ===
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>4</b>% Ammo before 10 minutes, or +<b>6</b>% Ammo before 30 minutes, or +<b>8</b>% Ammo after 30 minutes.
* [[Golden Statue]]s can provide a permanent increase: +'''4%''' Ammo before 10 minutes, or +'''6%''' Ammo before 30 minutes, or +'''8%''' Ammo after 30 minutes.
* [[Powerup]] runes can provide a temporary Gun buff that provides +'''20'''% to +'''60'''% Ammo for 160 seconds (scaling with game time from 5 to 40 minutes).
* [[Powerup]] runes can provide a temporary Gun buff that provides +'''35%''' to +'''70%''' Ammo for 160 seconds (scaling with game time from 5 to 40 minutes).


== Trivia ==
== Trivia ==
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<references />
<references />
{{Stat Navbox}}
{{Stat Navbox}}
[[Category:Stats]]