Ammo: Difference between revisions

add notes, time correction, relink,
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''{{plink|Ammo|pic=Clip size icon}}''' is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.
'''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum.
{{Clear}}
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}}


== Notes ==
== Overview ==
[[File:Yellow Bonus Ammo.png|thumb|link=|Bonus ammo provided by {{ItemIcon|Melee Charge}} appears yellow]]
[[File:Ammo under stamina bar.png|thumb|Ammo under the stamina bar]]
Ammo is displayed in the lower right quadrant of the crosshair, inside the [[stamina]] bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar.
Ammo is displayed as a number under the [[stamina]] bars. The left number is the current ammo count, and the right number is the full magazine capacity.


Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow.
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
 
=== Burst fire ===
For burst fire weapons, each shot fired by the player fires more than one bullet in a short burst. The number of bullets fired per shot consumes the equivalent amount of ammo.
 
=== Alternate fire ===
For heroes who have an alternate fire, shooting with the alt fire consumes more than one ammo round at once. However, the player can still use alt fire with only one round left.
 
== Base Clip Size ==
 
Values referenced from [[Hero Comparison Table]].
 
Note: {{HeroIcon|Silver (Transformed)}} has no ammo count.
 
{{#invoke:HeroDataArrays|heroClipSizeTable}}
 
== Calculation ==
Ammo is calculated by adding all flat bonuses to your base ammo first, then applying the combined total of all percentage bonuses. Percentage bonuses for ammo are '''additive''', meaning they are added together into a single multiplier.
 
The formula for Clip Size is:
 
<math>\text{Final Ammo} = (\text{Base Ammo} + \text{Flat Bonuses}) \times (1 + \text{Total Percentage Bonuses})</math>


While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
'''Note:''' The final result is always rounded up to the nearest whole number.


== Math ==
=== Example ===
The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math>
If a hero has '''20''' Base Ammo and gains the following:
* +10 Flat Ammo from an item.
* +15% Ammo from an item.
* +4% Ammo from a [[Golden Statue]].


where <math>\text{BonusClipSize}</math> is additive ammo, <math>\text{BonusClipSizePercent}</math> is multiplicative ammo, and <math>\text{Golden Statues}</math> is the golden statue bonus.
The calculation would be:
# Add the Base and Flat ammo: 20 + 10 = '''30'''.
# Add the percentage bonuses together: 15% + 4% = '''19%''' (or 0.19).
# Multiply the ammo by the percentage multiplier: 30 × 1.19 = '''35.7'''.
# Round up to the nearest whole number: '''36'''.


== Sources ==
== Sources ==
{{Item stat table|Ammo}}
{{Item stat table|Ammo}}
* {{ItemIcon|Ammo Scavenger}} additional increases Ammo by +2 Per Soul secured or denied from an entity.
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Max Ammo.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +'''4%''' Ammo before 10 minutes, or +'''6%''' Ammo before 30 minutes, or +'''8%''' Ammo after 30 minutes.
* [[Powerup]] runes can provide a temporary Gun buff that provides +'''35%''' to +'''70%''' Ammo for 160 seconds (scaling with game time from 5 to 40 minutes).


=== Map spawns ===
== Trivia ==
* [[Golden Statue]]s can provide a permanent increase: +<b>4</b>% Ammo before 10 minutes, or +<b>6</b>% Ammo before 30 minutes, or +<b>8</b>% Ammo after 30 minutes.
 
* Power up runes can provide a temporary Gun buff that provides +<b>40</b>% Ammo for 160 seconds.
* Wraith's clip size is 52 as a reference to the number of cards in a [[wikipedia:Standard_52-card_deck|poker deck]]. Her original clip size was 50. It was changed based on a player's suggestion in the official Deadlock Discord.<ref>2024-07-04 - [[:File:Wraith clip size change.png|Screenshot]] by [[Yoshi]] in respose to a message from user "diet pepsi"; Deadlock Discord</ref>


== References ==
<references />
{{Stat Navbox}}
{{Stat Navbox}}
[[Category:Stats]]