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| {{HeroTabs}} | | {{HeroTabs}} |
| List of sound effects for {{HeroIcon|Apollo}}. | | List of sound effects for {{HeroIcon|Apollo}}. |
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| |} | | |} |
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| == Emotes ==
| | {{Sounds navbox}} |
| '''''Apollo's voice lines that play in specific situations.'''''
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| === Efforts ===
| | [[Category:Apollo|S]] |
| '''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
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| {| class="wikitable"
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| |Effort 01
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| |[[File:Fencer effort general 01.mp3]]
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| |-
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| |Effort 02
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| |[[File:Fencer effort general 02.mp3]]
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| |-
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| |Effort 03
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| |[[File:Fencer effort general 03.mp3]]
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| |-
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| |Effort 04
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| |[[File:Fencer effort general 04.mp3]]
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| |-
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| |Effort 05
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| |[[File:Fencer effort general 05.mp3]]
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| |-
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| |Effort 06
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| |[[File:Fencer effort general 06.mp3]]
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| |-
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| |Effort 07
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| |[[File:Fencer effort general 07.mp3]]
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| |}
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| '''Audio plays when dashing.'''
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| {| class="wikitable"
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| |Dash 01
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| |[[File:Fencer effort dash 01.mp3]]
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| |-
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| |Dash 02
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| |[[File:Fencer effort dash 02.mp3]]
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| |-
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| |Dash 03
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| |[[File:Fencer effort dash 03.mp3]]
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| |-
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| |Dash 04
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| |[[File:Fencer effort dash 04.mp3]]
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| |-
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| |Dash 05
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| |[[File:Fencer effort dash 05.mp3]]
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| |-
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| |Dash 06
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| |[[File:Fencer effort dash 06.mp3]]
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| |}
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| '''Audio plays during light melee. These lines are currently unused.'''
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| {| class="wikitable"
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| |Light Melee 01
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| |[[File:Fencer effort melee small 01.mp3]]
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| |-
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| |Light Melee 02
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| |[[File:Fencer effort melee small 02.mp3]]
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| |-
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| |Light Melee 03
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| |[[File:Fencer effort melee small 03.mp3]]
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| |-
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| |Light Melee 04
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| |[[File:Fencer effort melee small 04.mp3]]
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| |-
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| |Light Melee 05
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| |[[File:Fencer effort melee small 05.mp3]]
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| |-
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| |Light Melee 06
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| |[[File:Fencer effort melee small 06.mp3]]
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| |}
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| '''Audio plays during heavy melee. These lines are currently unused.'''
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| {| class="wikitable"
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| |Heavy Melee 01
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| |[[File:Fencer effort melee big 01.mp3]]
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| |-
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| |Heavy Melee 02
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| |[[File:Fencer effort melee big 02.mp3]]
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| |-
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| |Heavy Melee 03
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| |[[File:Fencer effort melee big 03.mp3]]
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| |-
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| |Heavy Melee 04
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| |[[File:Fencer effort melee big 04.mp3]]
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| |-
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| |Heavy Melee 05
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| |[[File:Fencer effort melee big 05.mp3]]
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| |-
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| |Heavy Melee 06
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| |[[File:Fencer effort melee big 06.mp3]]
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| |-
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| |Heavy Melee 07
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| |[[File:Fencer effort melee big 07.mp3]]
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| |}
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| === Pain ===
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| '''Audio sometimes plays when taking a small amount of damage.'''
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| {| class="wikitable"
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| |Small Pain 01
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| |[[File:Fencer pain small 01.mp3]]
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| |-
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| |Small Pain 02
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| |[[File:Fencer pain small 02.mp3]]
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| |-
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| |Small Pain 03
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| |[[File:Fencer pain small 03.mp3]]
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| |-
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| |Small Pain 04
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| |[[File:Fencer pain small 04.mp3]]
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| |-
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| |Small Pain 05
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| |[[File:Fencer pain small 05.mp3]]
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| |-
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| |Small Pain 06
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| |[[File:Fencer pain small 06.mp3]]
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| |}
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| '''Audio sometimes plays when taking a large amount of damage.'''
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| {| class="wikitable"
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| |Big Pain 01
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| |[[File:Fencer pain big 01.mp3]]
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| |-
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| |Big Pain 02
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| |[[File:Fencer pain big 02.mp3]]
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| |-
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| |Big Pain 03
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| |[[File:Fencer pain big 03.mp3]]
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| |-
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| |Big Pain 04
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| |[[File:Fencer pain big 04.mp3]]
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| |-
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| |Big Pain 05
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| |[[File:Fencer pain big 05.mp3]]
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| |-
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| |Big Pain 06
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| |[[File:Fencer pain big 06.mp3]]
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| |}
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| '''Audio plays when Apollo is killed.'''
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| {| class="wikitable"
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| |Death 01
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| |[[File:Fencer pain death 01.mp3]]
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| |-
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| |Death 02
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| |[[File:Fencer pain death 02.mp3]]
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| |-
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| |Death 03
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| |[[File:Fencer pain death 03.mp3]]
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| |-
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| |Death 04
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| |[[File:Fencer pain death 04.mp3]]
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| |}
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| '''Audio plays when Apollo takes damage while low on health. These lines are currently unused.'''
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| {| class="wikitable"
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| |Warning 01
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| |[[File:Fencer pain low health warning 01.mp3]]
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| |-
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| |Warning 02
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| |[[File:Fencer pain low health warning 02.mp3]]
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| |-
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| |Warning 03
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| |[[File:Fencer pain low health warning 03.mp3]]
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| |-
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| |Warning 04
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| |[[File:Fencer pain low health warning 04.mp3]]
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| |} | |
| {{Sounds navbox}}
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| [[Category:Sounds]]
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| [[Category:Apollo]]
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List of sound effects for
Apollo.
Audio plays when Apollo shoots
| Weapon Fire 01
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| Weapon Fire 02
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| Weapon Fire 03
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| Weapon Fire 04
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| Weapon Fire 05
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Audio plays on his last shot
Apollo's reloading has 3 stages
| Start 01
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| Start 02
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| Start 03
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Audio plays while Apollo walks
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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Apollo draws a sigil in front of him
Audio plays around the sigil
Audio plays when the sigil explodes
If the explosion connects with an enemy, an audio will play
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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Audio plays when casting the spell
Audio plays if Apollo successfully deflects an incoming attack
After deflecting, Apollo launches a quick counter-attack
| Counter-attack 01
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| Counter-attack 02
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| Counter-attack 03
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The counter-attack has an impact sound when hitting an enemy
Audio plays during the short delay before lunging and stabbing
| Cast Delay 01
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| Cast Delay 02
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| Cast Delay 03
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Audio plays when Apollo lunges and stabs in any given direction
| Lunge Cast 01
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| Lunge Cast 02
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| Lunge Cast 03
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Audio plays when successfully hitting an enemy with the spell
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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If you keep the ability button pressed you can charge each lunge
Audio plays when the indicator turns green to show when to release the button for a perfect lunge
An additional audio plays on a perfect lunge
| Max Hold 01
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| Max Hold 02
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| Max Hold 03
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An additional audio plays when successfully hitting an enemy with a perfect lunge
| Perfect Hit 01
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| Perfect Hit 02
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| Perfect Hit 03
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Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell
Audio plays when Apollo is channeling the spell
Audio plays when Apollo casts the spell
Audio plays on each enemy Apollo slashes through
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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After a short delay each enemy will receive devastating damage
| Victim Mod End 01
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| Victim Mod End 02
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| Victim Mod End 03
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After performing the slash, Apollo is unable to move, audio plays while waiting
Audio plays when Apollo is able to move again