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== Weapon == | == Weapon == | ||
'''Audio plays when Apollo shoots''' | |||
{| class="wikitable" | |||
|Weapon Fire 01 | |||
|[[File:Fencer wpn fire 01.mp3]] | |||
|- | |||
|Weapon Fire 02 | |||
|[[File:Fencer wpn fire 02.mp3]] | |||
|- | |||
|Weapon Fire 03 | |||
|[[File:Fencer wpn fire 03.mp3]] | |||
|- | |||
|Weapon Fire 04 | |||
|[[File:Fencer wpn fire 04.mp3]] | |||
|- | |||
|Weapon Fire 05 | |||
|[[File:Fencer wpn fire 05.mp3]] | |||
|} | |||
'''Audio plays on his last shot''' | |||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Fencer last shot 01.mp3]] | |||
|} | |||
=== Reloading === | === Reloading === | ||
'''Apollo's reloading has 3 stages''' | |||
{| class="wikitable" | |||
|Start 01 | |||
|[[File:Fencer reload start 01.mp3]] | |||
|- | |||
|Start 02 | |||
|[[File:Fencer reload start 02.mp3]] | |||
|- | |||
|Start 03 | |||
|[[File:Fencer reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Mid 01 | |||
|[[File:Fencer reload mid 01.mp3]] | |||
|- | |||
|Mid 02 | |||
|[[File:Fencer reload mid 02.mp3]] | |||
|- | |||
|Mid 03 | |||
|[[File:Fencer reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|End 01 | |||
|[[File:Fencer reload end 01.mp3]] | |||
|- | |||
|End 02 | |||
|[[File:Fencer reload end 02.mp3]] | |||
|- | |||
|End 03 | |||
|[[File:Fencer reload end 03.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
'''Audio plays while Apollo walks''' | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Fencer footstep 01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Fencer footstep 02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Fencer footstep 03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Fencer footstep 04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Fencer footstep 05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Fencer footstep 06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Fencer footstep 07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Fencer footstep 08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Fencer footstep 09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Fencer footstep 10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Fencer footstep 11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Fencer footstep 12.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Disengaging Sigil}} === | === {{AbilityIcon|Disengaging Sigil}} === | ||
'''Apollo draws a sigil in front of him''' | |||
{| class="wikitable" | |||
|Cast Delay | |||
|[[File:Fencer sigil cast delay.mp3]] | |||
|} | |||
'''Audio plays around the sigil''' | |||
{| class="wikitable" | |||
|AoE Warning | |||
|[[File:Fencer sigil aoe warning.mp3]] | |||
|} | |||
'''Audio plays when the sigil explodes''' | |||
{| class="wikitable" | |||
|AoE End | |||
|[[File:Fencer sigil aoe end.mp3]] | |||
|} | |||
'''If the explosion connects with an enemy, an audio will play''' | |||
{| class="wikitable" | |||
|Hit Confirm 01 | |||
|[[File:Fencer sigil hit confirm 01.mp3]] | |||
|- | |||
|Hit Confirm 02 | |||
|[[File:Fencer sigil hit confirm 02.mp3]] | |||
|- | |||
|Hit Confirm 03 | |||
|[[File:Fencer sigil hit confirm 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Riposte}} === | === {{AbilityIcon|Riposte}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Fencer riposte cast.mp3]] | |||
|} | |||
'''Audio plays if Apollo successfully deflects an incoming attack''' | |||
{| class="wikitable" | |||
|Success | |||
|[[File:Fencer riposte success.mp3]] | |||
|} | |||
'''After deflecting, Apollo launches a quick counter-attack''' | |||
{| class="wikitable" | |||
|Counter-attack 01 | |||
|[[File:Fencer riposte counterattack cast 01.mp3]] | |||
|- | |||
|Counter-attack 02 | |||
|[[File:Fencer riposte counterattack cast 02.mp3]] | |||
|- | |||
|Counter-attack 03 | |||
|[[File:Fencer riposte counterattack cast 03.mp3]] | |||
|} | |||
'''The counter-attack has an impact sound when hitting an enemy''' | |||
{| class="wikitable" | |||
|Impact | |||
|[[File:Fencer riposte counterattack impact.mp3]] | |||
|} | |||
=== {{AbilityIcon|Flawless Advance}} === | === {{AbilityIcon|Flawless Advance}} === | ||
'''Audio plays during the short delay before lunging and stabbing''' | |||
{| class="wikitable" | |||
|Cast Delay 01 | |||
|[[File:Fencer lunge cast delay 01.mp3]] | |||
|- | |||
|Cast Delay 02 | |||
|[[File:Fencer lunge cast delay 02.mp3]] | |||
|- | |||
|Cast Delay 03 | |||
|[[File:Fencer lunge cast delay 03.mp3]] | |||
|} | |||
'''Audio plays when Apollo lunges and stabs in any given direction''' | |||
{| class="wikitable" | |||
|Lunge Cast 01 | |||
|[[File:Fencer lunge cast 01.mp3]] | |||
|- | |||
|Lunge Cast 02 | |||
|[[File:Fencer lunge cast 02.mp3]] | |||
|- | |||
|Lunge Cast 03 | |||
|[[File:Fencer lunge cast 03.mp3]] | |||
|} | |||
'''Audio plays when successfully hitting an enemy with the spell''' | |||
{| class="wikitable" | |||
|Hit Confirm 01 | |||
|[[File:Fencer lunge hit confirm 01.mp3]] | |||
|- | |||
|Hit Confirm 02 | |||
|[[File:Fencer lunge hit confirm 02.mp3]] | |||
|- | |||
|Hit Confirm 03 | |||
|[[File:Fencer lunge hit confirm 03.mp3]] | |||
|} | |||
'''If you keep the ability button pressed you can charge each lunge''' | |||
{| class="wikitable" | |||
|Lunge Charge | |||
|[[File:Fencer lunge charge.mp3]] | |||
|} | |||
'''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | |||
{| class="wikitable" | |||
|Charge Glint | |||
|[[File:Fencer lunge charge glint.mp3]] | |||
|} | |||
'''An additional audio plays on a perfect lunge''' | |||
{| class="wikitable" | |||
|Max Hold 01 | |||
|[[File:Fencer lunge maxhold 01.mp3]] | |||
|- | |||
|Max Hold 02 | |||
|[[File:Fencer lunge maxhold 02.mp3]] | |||
|- | |||
|Max Hold 03 | |||
|[[File:Fencer lunge maxhold 03.mp3]] | |||
|} | |||
'''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | |||
{| class="wikitable" | |||
|Perfect Hit 01 | |||
|[[File:Fencer lunge perfect hit 01.mp3]] | |||
|- | |||
|Perfect Hit 02 | |||
|[[File:Fencer lunge perfect hit 02.mp3]] | |||
|- | |||
|Perfect Hit 03 | |||
|[[File:Fencer lunge perfect hit 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Itani lo Sahn}} === | === {{AbilityIcon|Itani lo Sahn}} === | ||
'''Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell''' | |||
{| class="wikitable" | |||
|Cast Delay | |||
|[[File:Fencer super slash cast delay.mp3]] | |||
|} | |||
'''Audio plays when Apollo is channeling the spell''' | |||
{| class="wikitable" | |||
|Slash Channel | |||
|[[File:Fencer super slash channel.mp3]] | |||
|} | |||
'''Audio plays when Apollo casts the spell''' | |||
{| class="wikitable" | |||
|Slash Cast | |||
|[[File:Fencer super slash cast.mp3]] | |||
|} | |||
'''Audio plays on each enemy Apollo slashes through''' | |||
{| class="wikitable" | |||
|Hit Confirm 01 | |||
|[[File:Fencer super slash hit confirm 01.mp3]] | |||
|- | |||
|Hit Confirm 02 | |||
|[[File:Fencer super slash hit confirm 02.mp3]] | |||
|- | |||
|Hit Confirm 03 | |||
|[[File:Fencer super slash hit confirm 03.mp3]] | |||
|} | |||
'''After a short delay each enemy will receive devastating damage''' | |||
{| class="wikitable" | |||
|Victim Mod End 01 | |||
|[[File:Fencer super slash victim mod end 01.mp3]] | |||
|- | |||
|Victim Mod End 02 | |||
|[[File:Fencer super slash victim mod end 02.mp3]] | |||
|- | |||
|Victim Mod End 03 | |||
|[[File:Fencer super slash victim mod end 03.mp3]] | |||
|} | |||
'''After performing the slash, Apollo is unable to move, audio plays while waiting''' | |||
{| class="wikitable" | |||
|Caster Mod Timer | |||
|[[File:Fencer super slash caster mod timer.mp3]] | |||
|} | |||
'''Audio plays when Apollo is able to move again''' | |||
{| class="wikitable" | |||
|Caster Arrival Mod End | |||
|[[File:Fencer super slash caster arrival mod end.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Apollo]] | [[Category:Apollo|S]] | ||
Latest revision as of 15:59, 12 September 2026
List of sound effects for Apollo.
Weapon
[edit | edit source]Audio plays when Apollo shoots
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 |
Audio plays on his last shot
| Last Shot |
Reloading
[edit | edit source]Apollo's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]Audio plays while Apollo walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 |
Abilities
[edit | edit source]Apollo draws a sigil in front of him
| Cast Delay |
Audio plays around the sigil
| AoE Warning |
Audio plays when the sigil explodes
| AoE End |
If the explosion connects with an enemy, an audio will play
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Audio plays when casting the spell
| Cast |
Audio plays if Apollo successfully deflects an incoming attack
| Success |
After deflecting, Apollo launches a quick counter-attack
| Counter-attack 01 | |
| Counter-attack 02 | |
| Counter-attack 03 |
The counter-attack has an impact sound when hitting an enemy
| Impact |
Audio plays during the short delay before lunging and stabbing
| Cast Delay 01 | |
| Cast Delay 02 | |
| Cast Delay 03 |
Audio plays when Apollo lunges and stabs in any given direction
| Lunge Cast 01 | |
| Lunge Cast 02 | |
| Lunge Cast 03 |
Audio plays when successfully hitting an enemy with the spell
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
If you keep the ability button pressed you can charge each lunge
| Lunge Charge |
Audio plays when the indicator turns green to show when to release the button for a perfect lunge
| Charge Glint |
An additional audio plays on a perfect lunge
| Max Hold 01 | |
| Max Hold 02 | |
| Max Hold 03 |
An additional audio plays when successfully hitting an enemy with a perfect lunge
| Perfect Hit 01 | |
| Perfect Hit 02 | |
| Perfect Hit 03 |
Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell
| Cast Delay |
Audio plays when Apollo is channeling the spell
| Slash Channel |
Audio plays when Apollo casts the spell
| Slash Cast |
Audio plays on each enemy Apollo slashes through
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
After a short delay each enemy will receive devastating damage
| Victim Mod End 01 | |
| Victim Mod End 02 | |
| Victim Mod End 03 |
After performing the slash, Apollo is unable to move, audio plays while waiting
| Caster Mod Timer |
Audio plays when Apollo is able to move again
| Caster Arrival Mod End |