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{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay 01 | |Cast Delay 01 | ||
| | |[[File:Fencer lunge cast delay 01.mp3]] | ||
|- | |- | ||
|Cast Delay 02 | |Cast Delay 02 | ||
| | |[[File:Fencer lunge cast delay 02.mp3]] | ||
|- | |- | ||
|Cast Delay 03 | |Cast Delay 03 | ||
| | |[[File:Fencer lunge cast delay 03.mp3]] | ||
|} | |} | ||
'''Audio plays when Apollo lunges and stabs in any given direction''' | '''Audio plays when Apollo lunges and stabs in any given direction''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Lunge Cast 01 | |Lunge Cast 01 | ||
| | |[[File:Fencer lunge cast 01.mp3]] | ||
|- | |- | ||
|Lunge Cast 02 | |Lunge Cast 02 | ||
| | |[[File:Fencer lunge cast 02.mp3]] | ||
|- | |- | ||
|Lunge Cast 03 | |Lunge Cast 03 | ||
| | |[[File:Fencer lunge cast 03.mp3]] | ||
|} | |} | ||
'''Audio plays when successfully hitting an enemy with the spell''' | '''Audio plays when successfully hitting an enemy with the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit Confirm 01 | |Hit Confirm 01 | ||
| | |[[File:Fencer lunge hit confirm 01.mp3]] | ||
|- | |- | ||
|Hit Confirm 02 | |Hit Confirm 02 | ||
| | |[[File:Fencer lunge hit confirm 02.mp3]] | ||
|- | |- | ||
|Hit Confirm 03 | |Hit Confirm 03 | ||
| | |[[File:Fencer lunge hit confirm 03.mp3]] | ||
|} | |} | ||
'''If you keep the ability button pressed you can charge each lunge''' | '''If you keep the ability button pressed you can charge each lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Lunge Charge | |Lunge Charge | ||
| | |[[File:Fencer lunge charge.mp3]] | ||
|} | |} | ||
'''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | '''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Charge Glint | |Charge Glint | ||
| | |[[File:Fencer lunge charge glint.mp3]] | ||
|} | |} | ||
'''An additional audio plays on a perfect lunge''' | '''An additional audio plays on a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Max Hold 01 | |Max Hold 01 | ||
| | |[[File:Fencer lunge maxhold 01.mp3]] | ||
|- | |- | ||
|Max Hold 02 | |Max Hold 02 | ||
| | |[[File:Fencer lunge maxhold 02.mp3]] | ||
|- | |- | ||
|Max Hold 03 | |Max Hold 03 | ||
| | |[[File:Fencer lunge maxhold 03.mp3]] | ||
|} | |} | ||
'''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | '''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Perfect Hit 01 | |Perfect Hit 01 | ||
| | |[[File:Fencer lunge perfect hit 01.mp3]] | ||
|- | |- | ||
|Perfect Hit 02 | |Perfect Hit 02 | ||
| | |[[File:Fencer lunge perfect hit 02.mp3]] | ||
|- | |- | ||
|Perfect Hit 03 | |Perfect Hit 03 | ||
| | |[[File:Fencer lunge perfect hit 03.mp3]] | ||
|} | |} | ||