Apollo/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays when Apollo shoots'''
{| class="wikitable"
|Weapon Fire 01
|
|-
|Weapon Fire 02
|
|-
|Weapon Fire 03
|
|-
|Weapon Fire 04
|
|-
|Weapon Fire 05
|
|}
'''Audio plays on his last shot'''
{| class="wikitable"
|Last Shot
|
|}


=== Reloading ===
=== Reloading ===
'''Apollo's reloading has 3 stages'''
{| class="wikitable"
|Start 01
|
|-
|Start 02
|
|-
|Start 03
|
|}
{| class="wikitable"
|Mid 01
|
|-
|Mid 02
|
|-
|Mid 03
|
|}
{| class="wikitable"
|End 01
|
|-
|End 02
|
|-
|End 03
|
|}


== Movement ==
== Movement ==
'''Audio plays while Apollo walks'''
{| class="wikitable"
|Footstep 01
|
|-
|Footstep 02
|
|-
|Footstep 03
|
|-
|Footstep 04
|
|-
|Footstep 05
|
|-
|Footstep 06
|
|-
|Footstep 07
|
|-
|Footstep 08
|
|-
|Footstep 09
|
|-
|Footstep 10
|
|-
|Footstep 11
|
|-
|Footstep 12
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Disengaging Sigil}} ===
=== {{AbilityIcon|Disengaging Sigil}} ===
'''Apollo draws a sigil in front of him'''
{| class="wikitable"
|Cast Delay
|
|}
'''Audio plays around the sigil'''
{| class="wikitable"
|AoE Warning
|
|}
'''Audio plays when the sigil explodes'''
{| class="wikitable"
|AoE End
|
|}
'''If the explosion connects with an enemy, an audio will play'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
|
|-
|Hit Confirm 03
|
|}
=== {{AbilityIcon|Riposte}} ===
=== {{AbilityIcon|Riposte}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio plays if Apollo successfully deflects an incoming attack'''
{| class="wikitable"
|Success
|
|}
'''After deflecting, Apollo launches a quick counter-attack'''
{| class="wikitable"
|Counter-attack 01
|
|-
|Counter-attack 02
|
|-
|Counter-attack 03
|
|}
'''The counter-attack has an impact sound when hitting an enemy'''
{| class="wikitable"
|Impact
|
|}
=== {{AbilityIcon|Flawless Advance}} ===
=== {{AbilityIcon|Flawless Advance}} ===
'''Audio plays during the short delay before lunging and stabbing'''
{| class="wikitable"
|Cast Delay 01
|
|-
|Cast Delay 02
|
|-
|Cast Delay 03
|
|}
'''Audio plays when Apollo lunges and stabs in any given direction'''
{| class="wikitable"
|Lunge Cast 01
|
|-
|Lunge Cast 02
|
|-
|Lunge Cast 03
|
|}
'''Audio plays when successfully hitting an enemy with the spell'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
|
|-
|Hit Confirm 03
|
|}
'''If you keep the ability button pressed you can charge each lunge'''
{| class="wikitable"
|Lunge Charge
|
|}
'''Audio plays when the indicator turns green to show when to release the button for a perfect lunge'''
{| class="wikitable"
|Charge Glint
|
|}
'''An additional audio plays on a perfect lunge'''
{| class="wikitable"
|Max Hold 01
|
|-
|Max Hold 02
|
|-
|Max Hold 03
|
|}
'''An additional audio plays when successfully hitting an enemy with a perfect lunge'''
{| class="wikitable"
|Perfect Hit 01
|
|-
|Perfect Hit 02
|
|-
|Perfect Hit 03
|
|}
=== {{AbilityIcon|Itani lo Sahn}} ===
=== {{AbilityIcon|Itani lo Sahn}} ===
'''Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell'''
{| class="wikitable"
|Cast Delay
|
|}
'''Audio plays when Apollo is channeling the spell'''
{| class="wikitable"
|Slash Channel
|
|}
'''Audio plays when Apollo casts the spell'''
{| class="wikitable"
|Slash Cast
|
|}
'''Audio plays on each enemy Apollo slashes through'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
|
|-
|Hit Confirm 03
|
|}
'''After a short delay each enemy will receive devastating damage'''
{| class="wikitable"
|Victim Mod End 01
|
|-
|Victim Mod End 02
|
|-
|Victim Mod End 03
|
|}
'''After performing the slash, Apollo is unable to move, audio plays while waiting'''
{| class="wikitable"
|Caster Mod Timer
|
|}
'''Audio plays when Apollo is able to move again'''
{| class="wikitable"
|Caster Arrival Mod End
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Apollo]]
[[Category:Apollo]]

Revision as of 00:29, 13 March 2026

List of sound effects for Apollo.

Weapon

Audio plays when Apollo shoots

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05

Audio plays on his last shot

Last Shot

Reloading

Apollo's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

Audio plays while Apollo walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12

Abilities

Apollo draws a sigil in front of him

Cast Delay

Audio plays around the sigil

AoE Warning

Audio plays when the sigil explodes

AoE End

If the explosion connects with an enemy, an audio will play

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

Audio plays when casting the spell

Cast

Audio plays if Apollo successfully deflects an incoming attack

Success

After deflecting, Apollo launches a quick counter-attack

Counter-attack 01
Counter-attack 02
Counter-attack 03

The counter-attack has an impact sound when hitting an enemy

Impact

Audio plays during the short delay before lunging and stabbing

Cast Delay 01
Cast Delay 02
Cast Delay 03

Audio plays when Apollo lunges and stabs in any given direction

Lunge Cast 01
Lunge Cast 02
Lunge Cast 03

Audio plays when successfully hitting an enemy with the spell

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

If you keep the ability button pressed you can charge each lunge

Lunge Charge

Audio plays when the indicator turns green to show when to release the button for a perfect lunge

Charge Glint

An additional audio plays on a perfect lunge

Max Hold 01
Max Hold 02
Max Hold 03

An additional audio plays when successfully hitting an enemy with a perfect lunge

Perfect Hit 01
Perfect Hit 02
Perfect Hit 03

Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell

Cast Delay

Audio plays when Apollo is channeling the spell

Slash Channel

Audio plays when Apollo casts the spell

Slash Cast

Audio plays on each enemy Apollo slashes through

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

After a short delay each enemy will receive devastating damage

Victim Mod End 01
Victim Mod End 02
Victim Mod End 03

After performing the slash, Apollo is unable to move, audio plays while waiting

Caster Mod Timer

Audio plays when Apollo is able to move again

Caster Arrival Mod End