Apollo/Sounds: Difference between revisions

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Added Emotes
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|Caster Arrival Mod End
|Caster Arrival Mod End
|[[File:Fencer super slash caster arrival mod end.mp3]]
|[[File:Fencer super slash caster arrival mod end.mp3]]
|}
== Emotes ==
'''''Apollo's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Fencer effort general 01.mp3]]
|-
|Effort 02
|[[File:Fencer effort general 02.mp3]]
|-
|Effort 03
|[[File:Fencer effort general 03.mp3]]
|-
|Effort 04
|[[File:Fencer effort general 04.mp3]]
|-
|Effort 05
|[[File:Fencer effort general 05.mp3]]
|-
|Effort 06
|[[File:Fencer effort general 06.mp3]]
|-
|Effort 07
|[[File:Fencer effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Fencer effort dash 01.mp3]]
|-
|Dash 02
|[[File:Fencer effort dash 02.mp3]]
|-
|Dash 03
|[[File:Fencer effort dash 03.mp3]]
|-
|Dash 04
|[[File:Fencer effort dash 04.mp3]]
|-
|Dash 05
|[[File:Fencer effort dash 05.mp3]]
|-
|Dash 06
|[[File:Fencer effort dash 06.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Fencer effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Fencer effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Fencer effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Fencer effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Fencer effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Fencer effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Fencer effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Fencer effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Fencer effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Fencer effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Fencer effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Fencer effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Fencer effort melee big 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Fencer pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Fencer pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Fencer pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Fencer pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Fencer pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Fencer pain small 06.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Fencer pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Fencer pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Fencer pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Fencer pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Fencer pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Fencer pain big 06.mp3]]
|}
'''Audio plays when Apollo is killed.'''
{| class="wikitable"
|Death 01
|[[File:Fencer pain death 01.mp3]]
|-
|Death 02
|[[File:Fencer pain death 02.mp3]]
|-
|Death 03
|[[File:Fencer pain death 03.mp3]]
|-
|Death 04
|[[File:Fencer pain death 04.mp3]]
|}
'''Audio plays when Apollo takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Fencer pain low health warning 01.mp3]]
|-
|Warning 02
|[[File:Fencer pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Fencer pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Fencer pain low health warning 04.mp3]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Apollo]]
[[Category:Apollo]]

Revision as of 18:29, 24 March 2026

List of sound effects for Apollo.

Weapon

Audio plays when Apollo shoots

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05

Audio plays on his last shot

Last Shot

Reloading

Apollo's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

Audio plays while Apollo walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12

Abilities

Apollo draws a sigil in front of him

Cast Delay

Audio plays around the sigil

AoE Warning

Audio plays when the sigil explodes

AoE End

If the explosion connects with an enemy, an audio will play

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

Audio plays when casting the spell

Cast

Audio plays if Apollo successfully deflects an incoming attack

Success

After deflecting, Apollo launches a quick counter-attack

Counter-attack 01
Counter-attack 02
Counter-attack 03

The counter-attack has an impact sound when hitting an enemy

Impact

Audio plays during the short delay before lunging and stabbing

Cast Delay 01
Cast Delay 02
Cast Delay 03

Audio plays when Apollo lunges and stabs in any given direction

Lunge Cast 01
Lunge Cast 02
Lunge Cast 03

Audio plays when successfully hitting an enemy with the spell

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

If you keep the ability button pressed you can charge each lunge

Lunge Charge

Audio plays when the indicator turns green to show when to release the button for a perfect lunge

Charge Glint

An additional audio plays on a perfect lunge

Max Hold 01
Max Hold 02
Max Hold 03

An additional audio plays when successfully hitting an enemy with a perfect lunge

Perfect Hit 01
Perfect Hit 02
Perfect Hit 03

Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell

Cast Delay

Audio plays when Apollo is channeling the spell

Slash Channel

Audio plays when Apollo casts the spell

Slash Cast

Audio plays on each enemy Apollo slashes through

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

After a short delay each enemy will receive devastating damage

Victim Mod End 01
Victim Mod End 02
Victim Mod End 03

After performing the slash, Apollo is unable to move, audio plays while waiting

Caster Mod Timer

Audio plays when Apollo is able to move again

Caster Arrival Mod End

Emotes

Apollo's voice lines that play in specific situations.

Efforts

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Pain

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06

Audio plays when Apollo is killed.

Death 01
Death 02
Death 03
Death 04

Audio plays when Apollo takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04