Apollo/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays when Apollo shoots'''
{| class="wikitable"
|Weapon Fire 01
|
|-
|Weapon Fire 02
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|-
|Weapon Fire 03
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|-
|Weapon Fire 04
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|-
|Weapon Fire 05
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|}
'''Audio plays on his last shot'''
{| class="wikitable"
|Last Shot
|
|}


=== Reloading ===
=== Reloading ===
'''Apollo's reloading has 3 stages'''
{| class="wikitable"
|Start 01
|
|-
|Start 02
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|-
|Start 03
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|}
{| class="wikitable"
|Mid 01
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|-
|Mid 02
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|-
|Mid 03
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|}
{| class="wikitable"
|End 01
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|-
|End 02
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|-
|End 03
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|}


== Movement ==
== Movement ==
'''Audio plays while Apollo walks'''
{| class="wikitable"
|Footstep 01
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|-
|Footstep 02
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|-
|Footstep 03
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|-
|Footstep 04
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|-
|Footstep 05
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|-
|Footstep 06
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|-
|Footstep 07
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|-
|Footstep 08
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|-
|Footstep 09
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|-
|Footstep 10
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|-
|Footstep 11
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|-
|Footstep 12
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|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Disengaging Sigil}} ===
=== {{AbilityIcon|Disengaging Sigil}} ===
'''Apollo draws a sigil in front of him'''
{| class="wikitable"
|Cast Delay
|
|}
'''Audio plays around the sigil'''
{| class="wikitable"
|AoE Warning
|
|}
'''Audio plays when the sigil explodes'''
{| class="wikitable"
|AoE End
|
|}
'''If the explosion connects with an enemy, an audio will play'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
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|-
|Hit Confirm 03
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|}
=== {{AbilityIcon|Riposte}} ===
=== {{AbilityIcon|Riposte}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|
|}
'''Audio plays if Apollo successfully deflects an incoming attack'''
{| class="wikitable"
|Success
|
|}
'''After deflecting, Apollo launches a quick counter-attack'''
{| class="wikitable"
|Counter-attack 01
|
|-
|Counter-attack 02
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|-
|Counter-attack 03
|
|}
'''The counter-attack has an impact sound when hitting an enemy'''
{| class="wikitable"
|Impact
|
|}
=== {{AbilityIcon|Flawless Advance}} ===
=== {{AbilityIcon|Flawless Advance}} ===
'''Audio plays during the short delay before lunging and stabbing'''
{| class="wikitable"
|Cast Delay 01
|
|-
|Cast Delay 02
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|-
|Cast Delay 03
|
|}
'''Audio plays when Apollo lunges and stabs in any given direction'''
{| class="wikitable"
|Lunge Cast 01
|
|-
|Lunge Cast 02
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|-
|Lunge Cast 03
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|}
'''Audio plays when successfully hitting an enemy with the spell'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
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|-
|Hit Confirm 03
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|}
'''If you keep the ability button pressed you can charge each lunge'''
{| class="wikitable"
|Lunge Charge
|
|}
'''Audio plays when the indicator turns green to show when to release the button for a perfect lunge'''
{| class="wikitable"
|Charge Glint
|
|}
'''An additional audio plays on a perfect lunge'''
{| class="wikitable"
|Max Hold 01
|
|-
|Max Hold 02
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|-
|Max Hold 03
|
|}
'''An additional audio plays when successfully hitting an enemy with a perfect lunge'''
{| class="wikitable"
|Perfect Hit 01
|
|-
|Perfect Hit 02
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|-
|Perfect Hit 03
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|}
=== {{AbilityIcon|Itani lo Sahn}} ===
=== {{AbilityIcon|Itani lo Sahn}} ===
'''Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell'''
{| class="wikitable"
|Cast Delay
|
|}
'''Audio plays when Apollo is channeling the spell'''
{| class="wikitable"
|Slash Channel
|
|}
'''Audio plays when Apollo casts the spell'''
{| class="wikitable"
|Slash Cast
|
|}
'''Audio plays on each enemy Apollo slashes through'''
{| class="wikitable"
|Hit Confirm 01
|
|-
|Hit Confirm 02
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|-
|Hit Confirm 03
|
|}
'''After a short delay each enemy will receive devastating damage'''
{| class="wikitable"
|Victim Mod End 01
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|-
|Victim Mod End 02
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|-
|Victim Mod End 03
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|}
'''After performing the slash, Apollo is unable to move, audio plays while waiting'''
{| class="wikitable"
|Caster Mod Timer
|
|}
'''Audio plays when Apollo is able to move again'''
{| class="wikitable"
|Caster Arrival Mod End
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Apollo]]
[[Category:Apollo]]