List of sound effects for
Apollo.
Weapon
Audio plays when Apollo shoots
| Weapon Fire 01
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| Weapon Fire 02
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| Weapon Fire 03
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| Weapon Fire 04
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| Weapon Fire 05
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Audio plays on his last shot
Reloading
Apollo's reloading has 3 stages
| Start 01
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| Start 02
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| Start 03
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Movement
Audio plays while Apollo walks
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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Abilities
Apollo draws a sigil in front of him
Audio plays around the sigil
Audio plays when the sigil explodes
If the explosion connects with an enemy, an audio will play
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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Audio plays when casting the spell
Audio plays if Apollo successfully deflects an incoming attack
After deflecting, Apollo launches a quick counter-attack
| Counter-attack 01
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| Counter-attack 02
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| Counter-attack 03
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The counter-attack has an impact sound when hitting an enemy
Audio plays during the short delay before lunging and stabbing
| Cast Delay 01
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| Cast Delay 02
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| Cast Delay 03
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Audio plays when Apollo lunges and stabs in any given direction
| Lunge Cast 01
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| Lunge Cast 02
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| Lunge Cast 03
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Audio plays when successfully hitting an enemy with the spell
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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If you keep the ability button pressed you can charge each lunge
Audio plays when the indicator turns green to show when to release the button for a perfect lunge
An additional audio plays on a perfect lunge
| Max Hold 01
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| Max Hold 02
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| Max Hold 03
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An additional audio plays when successfully hitting an enemy with a perfect lunge
| Perfect Hit 01
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| Perfect Hit 02
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| Perfect Hit 03
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Apollo prepares before dashing forward and slashing everything in his wake, Audio plays during the short delay before casting the spell
Audio plays when Apollo is channeling the spell
Audio plays when Apollo casts the spell
Audio plays on each enemy Apollo slashes through
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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After a short delay each enemy will receive devastating damage
| Victim Mod End 01
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| Victim Mod End 02
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| Victim Mod End 03
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After performing the slash, Apollo is unable to move, audio plays while waiting
Audio plays when Apollo is able to move again
Emotes
Apollo's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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| Heavy Melee 07
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Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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Audio plays when Apollo is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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Audio plays when Apollo takes damage while low on health. These lines are currently unused.
| Warning 01
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| Warning 02
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| Warning 03
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| Warning 04
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