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== Abilities == {{AbilitySection | hero_name = Apollo | ability_num = 1 | notes = * The height and lateral distance that Apollo leaps are unaffected by whether the sigil is aimed high or low when cast. * Holding a direction influences the direction Apollo launches himself (A/D biases to the left/right, W reduces the backwards motion, and S increases the backwards motion. }} {{AbilitySection | hero_name = Apollo | ability_num = 2 | notes = * Recast has a cast range of {{DataProp|ability_fencer_riposte_target_select|AbilityCastRange.Value}}m and can be modified by [[ability Range|ability range]]. * Can target any enemy hero in range to dash to, regardless of damage source. * Can be triggered by player-generated [[NPC]]s, such as {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead|l1=Skulls}} and {{AbilityIcon|Borrowed Decree|l1=Ghouls}}, {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Mini Turrets}}, and [[Trooper]]s empowered by {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}. ** Cannot be triggered normally by NPCs, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] without Lil Helpers. * If a debuff is already applied to the player and then re-applied before it expires (e.g. the player is under the effect of {{ItemIcon|Slowing Hex}}, then another enemy uses Slowing Hex on the same player) the second application cannot be blocked. }} {{AbilitySection | hero_name = Apollo | ability_num = 3 | notes = * In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards. }} {{AbilitySection | hero_name = Apollo | ability_num = 4 | notes = * Apollo must channel Itani Lo Sahn for {{DataProp|Itani Lo Sahn|AbilityCastDelay}}s before he can execute the actual lunge effect. * After completing the ability channel, Apollo can continue to hold down his ability hotkey to delay executing the lunge. Apollo can delay the lunge like this indefinitely. * Enemies closer to Apollo's original cast location receive less time slow (and thereby take damage sooner); enemies farther from Apollo's original cast location receive more time slow (and thereby take damage later). * Itani Lo Sahn damage is tied to the natural expiration of the time slow debuff. If an enemy manages to dispel the time slow effect debuff prematurely (i.e. their ally uses {{ItemIcon|Divine Barrier}}), they will not take any damage. This also means that if any enemy has a status effect that makes them immune to the effects of time slow (such as {{ItemIcon|Unstoppable}}), they will take the damage almost instantly. * Enemies struck by Apollo are still able to parry. This allows them to block the damage with {{ItemIcon|Counterspell}}. | interactions = {{AbilityInteraction | interaction = debuff resist | state = disabled | text = Despite being described as a "debuff", [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}. }} {{AbilityInteraction | interaction = indomitable | state = disabled | text = Despite triggering {{ItemIcon|Reactive Barrier}}, Itani Lo Sahn does not trigger {{ItemIcon|Indomitable}} in any way. }} }}
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