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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM) |
Remove redundant ability headings already rendered by AbilitySection template (with help from vergir-bot LLM) |
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== Abilities == | == Abilities == | ||
{{AbilitySection | {{AbilitySection | ||
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| ability_num = 1 | | ability_num = 1 | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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* Riposte can deflect attacks from [[Unit|NPCs]]. | * Riposte can deflect attacks from [[Unit|NPCs]]. | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards. | * In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards. | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||