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# | {{Infobox unit | ||
|name=Base Guardian | |||
|Image=Base guardians.png | |||
|max_health={{NpcData|npc_barrack_boss|MaxHealth}} | |||
|dps={{NpcData|npc_barrack_boss|PlayerDPS}} | |||
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m | |||
|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | |||
{{See also|Lane Guardian}} | |||
'''Base Guardians''', also referred to as '''Shrine Guardians''' or '''Watchers''', are [[Structures]] that guard each team's base. | |||
[[File:Archmother base guardians.png|thumb|[[Archmother]] Base Guardians]][[File:Hidden King base guardians.png|thumb|[[Hidden King]] Base Guardians]] | |||
== Overview == | |||
Each team has 3 sets of 2 Base Guardians at the team's base entrances, one set for each lane. They fight by dealing continuous damage with a laser emitted from their head, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius. The Guardians have a different model for each team: [[The Archmother]]'s Guardians are stone statues with a small obelisk inside and a spiked crown, and [[the Hidden King]]'s Guardians are wicker men with a single large eye for a head and candles at their fingertips. | |||
The Base Guardian's beam deals [[Weapon Damage]] and can be mitigated by [[Bullet Resist]]. Guardians will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. | |||
Unlike [[Lane Guardians]], Base Guardians don't take [[Headshot]] Damage and their melee attacks cannot be parried. | |||
Once the Base Guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | |||
[[Shrines]] are invulnerable until at least one set of Base Guardians has been destroyed. | |||
== Resistances == | |||
Base Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively: | |||
* '''Enemy Scaling [[Bullet Resist]]:''' Base Guardians have a scaling Bullet Resist, similar to [[Shrines]], that starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 2 or more enemies. | |||
* '''Player Vulnerability:''' A modifier that gives {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage). | |||
* '''Bullet Resist:''' Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | |||
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | |||
*For bullet damage, the resists are stacked together in the following formula: | |||
<math>Damage = Bullet Damage * (1-Enemy Resist) * (1-Player Resist) * (1-Bullet Resist)</math> | |||
=== Ability Damage Reduction === | |||
The following abilities deal reduced damage to Guardians: | |||
{{ObjDamageReduction}} | |||
== Protection == | |||
When [[Backdoor Protection]] is active, Base Guardians have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | |||
== Update history == | |||
{{Update history}} | |||
== 3D models == | |||
{{3D Model|Amber Base Guardian|alt_name=Hidden King Base Guardian|alt_image=Hidden_King_base_guardians|size=240px}} | |||
{{3D Model|Sapphire Base Guardian|alt_name=Archmother Base Guardian|alt_image=Archmother_base_guardians|size=240px}} | |||
== Gallery == | |||
<gallery> | |||
File:Amber Guardians..png|Old version of Base Guardians with backdoor protection. | |||
</gallery> | |||
{{Unit Navbox}} | |||