Bebop/Update history: Difference between revisions

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December 6, 2024 update
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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Bebop}}.
{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Hyper Beam}} cooldown increased from 105s to 120s. (Global ult change)
* {{AbilityIcon|Hyper Beam}} T1 reduced from -25s Cooldown to -20s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%.
* Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the full 5s duration.
* {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively).
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Bullet damage per boon reduced from 0.139 to 0.115.
* {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30%.
* {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Reduced bullet damage growth by 10%.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s.
* {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself.
* {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m.
* {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling).
}}
{{Update history table/row
| update = {{Update link|March|25|2026}}
| changes =
* Base health regen increased from 1.5 to 2.5
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
[[Street Brawl]]:
* {{AbilityIcon|Hyper Beam}} duration from -4s to -5s
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Hook can now be cancelled.
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Grapple Arm}}
}}
{{Update history table/row
| update = {{Update link|February|4|2026}}
| changes =
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}} T3 heal reduced from 20% Missing Health to 17%.
* {{AbilityIcon|Sticky Bomb}} fuse timer increased from 3.0 to 3.5.
* {{AbilityIcon|Sticky Bomb}} radius reduced from 12m to 10m.
* {{AbilityIcon|Sticky Bomb}} hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01.
}}
{{Update history table/row
| update = {{Update link|February|2|2026}}
| changes =
* {{AbilityIcon|Sticky Bomb}} on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012.
* {{AbilityIcon|Sticky Bomb}} T3 duration increased from 3s to 5s.
* {{AbilityIcon|Sticky Bomb}} T3 now grants +20% Fire Rate.
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* {{AbilityIcon|Exploding Uppercut}} T3 no longer grants +100% Ammo
* {{AbilityIcon|Exploding Uppercut}} T3 now also restores 20% of your Missing HP on enemy hero hit
* Fixed some bugs with {{AbilityIcon|Sticky Bomb}} tooltip
* {{AbilityIcon|Sticky Bomb}} stacks now diminish after 60 hits and 7 kills (rather than 100/10)
* {{AbilityIcon|Sticky Bomb}} now drops on the ground and continues counting down when dispelled
* {{AbilityIcon|Sticky Bomb}} can no longer be selfcast
* {{AbilityIcon|Sticky Bomb}} T2 increased from +70 Damage to +75
[[Street Brawl]]:
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Hyper Beam}} during casting delay
}}
{{Update history table/row
| update = {{Update link|December|30|2025}}
| changes =
* Stamina regeneration cooldown improved from 6s to 5.5s
* {{AbilityIcon|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
* {{AbilityIcon|Sticky Bomb}} base damage increased from 70 to 80
* {{AbilityIcon|Sticky Bomb}} T2 increased from +60 to +70
}}
{{Update history table/row
| update = {{Update link|December|29|2025}}
| changes =
* Stamina increased from 2 to 3
* Stamina regeneration cooldown increased from 4.55s to 6s
* Bebop Health per boon increased from +46 to +52
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 100 to 75
* {{AbilityIcon|Sticky Bomb}} T2 damage reduced from 63 to 60
* {{AbilityIcon|Sticky Bomb}} Spirit Scaling increased from 1.1 to 1.5
* {{AbilityIcon|Sticky Bomb}} per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
* {{AbilityIcon|Sticky Bomb}} per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Health growth reduced from 54 to 46.
* {{AbilityIcon|Exploding Uppercut}} cooldown increased from 19s to 22s.
* {{AbilityIcon|Exploding Uppercut}} spirit scaling increased from 0.49 to 0.6.
* {{AbilityIcon|Sticky Bomb}} T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} DPS reduced from 190 to 160.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} T2 increased from +90 to +120.
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* Weapon Range growth per boon increased from 1.2 to 1.5.
* Bullet damage growth per boon increased from 0.13 to 0.14.
* {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s.
* {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s.
}}
{{Update history table/row
| update = {{Update link|August|18|2025}}
| changes =
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|July|29|2025}}
| changes =
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}.
* No longer has +10% Base Bullet Resistance.
* Now has +0.3% Bullet Resistance per Boon.
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +50% Weapon Damage to +40%.
* {{AbilityIcon|Exploding Uppercut}} T2 duration reduced from 12s to 9s.
* {{AbilityIcon|Grapple Arm}} T1 reduced from +25% Weapon Damage to +20%.
* {{AbilityIcon|Grapple Arm}} T1 duration reduced from 10s to 6s.
}}
{{Update history table/row
| update = {{Update link|May|27|2025}}
| changes =
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} cooldown reduced from 130s to 110s.
* Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|l1=Hook}}.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound.
* {{AbilityIcon|Grapple Arm|l1=Hook}}: Reworked code to reduce mispredicts.
* {{AbilityIcon|Grapple Arm|l1=Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only Bebop will hear the hook success sound now.
* {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the hook sometimes not breaking when the target is stuck.
* {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when Bebop rotated.
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces.
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls.
* {{Undocumented}} Hook renamed to {{AbilityIcon|Grapple Arm}}.
* {{Undocumented}} Hook no longer deals 10 spirit damage (2x spirit scaling).
* {{Undocumented}} {{AbilityIcon|Hyper Beam}} T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.
}}
{{Update history table/row
| update = {{Update link|April|17|2025}}
| changes =
* Base stamina reduced from 3 to 2.
* Base regen reduced from 3 to 1.5.
* No longer gains +1% Spirit Resist Per Boon.
}}
{{Update history table/row
| update = {{Update link|February|25|2025}}
| changes =
* Disjoints now break hook tracking.
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks out player movement until the top of the launch 'arc'.
* Bomb now favors applying to the Hook target for 0.25s after Hooking.
* Weapon changes to scale beam visual impact based on dps of weapon.
* {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam.
* {{AbilityIcon|Hyper Beam}} now has updated ground effects.
* {{AbilityIcon|Sticky Bomb|l1=Sticky bomb}}{{sic}} and {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} effects revisions to help clarify damage areas.
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage.
* When {{HeroIcon|Bebop}} hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
* Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}}.
}}
{{Update history table/row
| update = {{Update link|January|27|2025}}
| changes =
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} air control lockout period reduced from 0.5s to 0.3s.
}}
{{Update history table/row
| update = {{Update link|January|19|2025}}
| changes =
* {{AbilityIcon|Grapple Arm|l1=Hook}} T1 reduced from 30% more weapon damage to 25%.
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%.
* {{AbilityIcon|Sticky Bomb}} damage reduced from 120 to 110.
* {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75.
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = {{Update link|December|6|2024}}
| changes =
| changes =  
* {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s)
* Fixed {{HeroIcon|Bebop}}'s bomb damage growth not being reflected in the tooltip.
* {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s).
* {{AbilityIcon|Hook}} delay reduced when pulling allies
* {{AbilityIcon|Grapple Arm|l1=Hook}} now shows a hero icon when you connect with a target.
* {{AbilityIcon|Hook}} T1 now also improves melee damage
* {{AbilityIcon|Grapple Arm|l1=Hook}} delay reduced when pulling allies.
* {{AbilityIcon|Grapple Arm|l1=Hook}} T1 now also improves melee damage.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =  
* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
* Updated {{HeroIcon|Bebop}} VO: remaster pass and added some content.
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too
* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%.
* {{AbilityIcon|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}})
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too.
* {{AbilityIcon|Grapple Arm|l1=Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} Cube).
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =
| changes =  
* {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5%
* {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5%.
* {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4%
* {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4%.
* {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
* {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations)
* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations).
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies.
* {{AbilityIcon|Hook}} damage reduced from 40 to 10
* {{AbilityIcon|Grapple Arm|l1=Hook}} damage reduced from 40 to 10.
* {{AbilityIcon|Hook}} damage now has spirit scaling of 2x
* {{AbilityIcon|Grapple Arm|l1=Hook}} damage now has spirit scaling of 2x.
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 1, 2024
| update = {{Update link|November|1|2024}}
| changes =
| changes =  
* {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach{{sic|Stacks are gained on-hit, not on-attach.}} (still gains 5% on target death)
* {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach (still gains 5% on target death).
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 27, 2024
| update = {{Update link|October|27|2024}}
| changes =
| changes =  
* {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death.
* {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death.
* {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
* {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by {{AbilityIcon|Sticky Bomb}} damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
* {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%.
* {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%.
* {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2.
* {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|24|2024}}
| changes =
| changes =  
* Bullet damage growth increased from 0.29 to 0.33.
* Bullet damage growth increased from 0.29 to 0.33.
* No longer gains 1% Bullet Resist per boon.
* No longer gains 1% Bullet Resist per boon.
* Now gains 1% Spirit Resist per boon.
* Now gains 1% Spirit Resist per boon.
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up).
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up).
* {{AbilityIcon|Hook}} now returns troopers 75% faster than normal.
* {{AbilityIcon|Grapple Arm|l1=Hook}} now returns troopers 75% faster than normal.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 11, 2024
| update = {{Update link|October|11|2024}}
| changes =
| changes =  
* {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks).
* {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks).
* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death.
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death.
* Fixed some {{AbilityIcon|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range.
* Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range.
* {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33).
* {{AbilityIcon|Grapple Arm|l1=Hook}} collision against troopers reduced to 12 (default is 33).
* {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them).
* {{AbilityIcon|Grapple Arm|l1=Hook}} no longer kills troopers (so you can bomb/uppercut/melee them).
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s.
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|October|10|2024}}
| changes =
| changes =  
* Added new custom charge and light melee and parry animations for {{HeroIcon|Bebop}}.
* {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack.
* {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack.
* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death.
* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death.
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks.
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks.
* {{AbilityIcon|Hook}} range increased from 25m to 30m.
* {{AbilityIcon|Grapple Arm|l1=Hook}} range increased from 25m to 30m.
* {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly.
* {{AbilityIcon|Grapple Arm|l1=Hook}} now also hits enemy troopers, killing them instantly.
* Fixed some cases where {{AbilityIcon|Hook}} would grab players from around corners.
* Fixed some cases where {{AbilityIcon|Grapple Arm|l1=Hook}} would grab players from around corners.
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%.
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%.
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power.
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power.
* {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s.
* {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s.
* {{AbilityIcon|Exploding Uppercut}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* {{AbilityIcon|Hook}} range reduced from 30m to 25m.
* {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 30m to 25m.
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06.
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 14, 2024
| update = {{Update link|September|14|2024}}
| changes =
| changes =  
* {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130.
* {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s.
* {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* {{AbilityIcon|Exploding Uppercut}}{{sic}} no longer roots your hero during cast time.
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} no longer roots your hero during cast time.
* Can now keep firing if he jumps and his laser is already warmed up.
* Can now keep firing if he jumps and his laser is already warmed up.
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
* {{AbilityIcon|Hook}} range reduced from 35m to 30m.
* {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 35m to 30m.
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.
* Gun range increased from 30m to 32m.
* Gun range increased from 30m to 32m.
* {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{AbilityIcon|Grapple Arm|l1=Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry.
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring.
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring.
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}.
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}.
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* Base Bullet Resist increased from 0% to 10%.
* Base Bullet Resist increased from 0% to 10%.
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
* {{AbilityIcon|Hook}} range reduced from 40m to 35m.
* {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 40m to 35m.
* {{AbilityIcon|Hook}} T2 increased from +25m to +30m.
* {{AbilityIcon|Grapple Arm|l1=Hook}} T2 increased from +25m to +30m.
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction.
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction.
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m.
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* Bullet Resistance growth per boon increased from 2% to 2.5%.
* Bullet Resistance growth per boon increased from 2% to 2.5%.
* {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies.
* {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 23, 2024
| update = {{Update link|July|23|2024}}
| changes =
| changes =  
* Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs.
* Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =
| changes =  
* Base HP regen increased from 1 to 2.5.
* Base HP regen increased from 1 to 2.5.
* No longer has 24% base bullet resistance.
* No longer has 24% base bullet resistance.
* Now gains +2% Bullet Resistance per boon (happens 11 times).
* Now gains +2% Bullet Resistance per boon (happens 11 times).
* {{AbilityIcon|Hook}} speed reduced from 3000 to 2850.
* {{AbilityIcon|Grapple Arm|l1=Hook}} speed reduced from 3000 to 2850.
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum.
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}}'s momentum.
* {{AbilityIcon|Hyper Beam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
* {{AbilityIcon|Hyper Beam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2.
* {{AbilityIcon|Hyper Beam}}{{sic}} T2 increased from +120 to +140.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T2 increased from +120 to +140.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = {{Update link|July|4|2024}}
| changes =
| changes =
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}).
* Base HP regen reduced from 2 to 1.
* Base HP regen reduced from 2 to 1.
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m.
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name.
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|l1=Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|l1=MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).
* {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33.
* {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox reduced from 36 inches to 33.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 13, 2024
| update = {{Update link|June|13|2024}}
| changes =
| changes =  
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120.
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120.
* {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36.
* {{AbilityIcon|Grapple Arm|l1=Hook}} grab radius reduced from 40 inches to 36.
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%.
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%.
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220.
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = {{Update link|June|6|2024}}
| changes =
| changes =  
* {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes.
* {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =
| changes =  
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.7m to 2.9m.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m.
* Base bullet armor increased from 20% to 24%.
* Base bullet armor increased from 20% to 24%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =
| changes =  
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}).
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}).
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm.
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm.
* Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover.
* Improved {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox detection to not grab targets that are behind cover.
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.5m to 2.7m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =
| changes =  
* {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation.
* {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation.
* {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s.
* {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =
| changes =  
* No longer has an innate +15% Spirit Resist.
* No longer has an innate +15% Spirit Resist.
* Now has innate +20% Bullet Resist.
* Now has innate +20% Bullet Resist.
* {{AbilityIcon|Hook}} cooldown reduced from 27s to 22s.
* {{AbilityIcon|Grapple Arm|l1=Hook}} cooldown reduced from 27s to 22s.
* {{AbilityIcon|Hook}} T3 reduced from -15s to -12s Cooldown.
* {{AbilityIcon|Grapple Arm|l1=Hook}} T3 reduced from -15s to -12s Cooldown.
* {{AbilityIcon|Hook}} Speed increased from 2700 to 3000.
* {{AbilityIcon|Grapple Arm|l1=Hook}} Speed increased from 2700 to 3000.
* {{AbilityIcon|Hook}} Return Speed increased from 1800 to 2200.
* {{AbilityIcon|Grapple Arm|l1=Hook}} Return Speed increased from 1800 to 2200.
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210.
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = {{Update link|May|3|2024}}
| changes =
| changes =  
* Weapon no longer has horizontal/vertical recoil.
* Weapon no longer has horizontal/vertical recoil.
}}
}}
}}
}}


[[Category:Bebop|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]