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{{HeroTabs}} | |||
This page documents the full update history for {{HeroIcon|Bebop}}. | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Hyper Beam}} cooldown increased from 105s to 120s. (Global ult change) | |||
* {{AbilityIcon|Hyper Beam}} T1 reduced from -25s Cooldown to -20s. (Global ult change) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|11|2026}} | |||
| changes = | |||
* {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%. | |||
* Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the full 5s duration. | |||
* {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively). | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* Bullet damage per boon reduced from 0.139 to 0.115. | |||
* {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30%. | |||
* {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* Reduced bullet damage growth by 10%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|10|2026}} | |||
| changes = | |||
* Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s. | |||
* {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself. | |||
* {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m. | |||
* {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling). | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|25|2026}} | |||
| changes = | |||
* Base health regen increased from 1.5 to 2.5 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|21|2026}} | |||
| changes = | |||
[[Street Brawl]]: | |||
* {{AbilityIcon|Hyper Beam}} duration from -4s to -5s | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Hook can now be cancelled. | |||
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Grapple Arm}} | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|4|2026}} | |||
| changes = | |||
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}} T3 heal reduced from 20% Missing Health to 17%. | |||
* {{AbilityIcon|Sticky Bomb}} fuse timer increased from 3.0 to 3.5. | |||
* {{AbilityIcon|Sticky Bomb}} radius reduced from 12m to 10m. | |||
* {{AbilityIcon|Sticky Bomb}} hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|2|2026}} | |||
| changes = | |||
* {{AbilityIcon|Sticky Bomb}} on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012. | |||
* {{AbilityIcon|Sticky Bomb}} T3 duration increased from 3s to 5s. | |||
* {{AbilityIcon|Sticky Bomb}} T3 now grants +20% Fire Rate. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Exploding Uppercut}} T3 no longer grants +100% Ammo | |||
* {{AbilityIcon|Exploding Uppercut}} T3 now also restores 20% of your Missing HP on enemy hero hit | |||
* Fixed some bugs with {{AbilityIcon|Sticky Bomb}} tooltip | |||
* {{AbilityIcon|Sticky Bomb}} stacks now diminish after 60 hits and 7 kills (rather than 100/10) | |||
* {{AbilityIcon|Sticky Bomb}} now drops on the ground and continues counting down when dispelled | |||
* {{AbilityIcon|Sticky Bomb}} can no longer be selfcast | |||
* {{AbilityIcon|Sticky Bomb}} T2 increased from +70 Damage to +75 | |||
[[Street Brawl]]: | |||
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|22|2026}} | |||
| changes = | |||
* {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Hyper Beam}} during casting delay | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|30|2025}} | |||
| changes = | |||
* Stamina regeneration cooldown improved from 6s to 5.5s | |||
* {{AbilityIcon|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill) | |||
* {{AbilityIcon|Sticky Bomb}} base damage increased from 70 to 80 | |||
* {{AbilityIcon|Sticky Bomb}} T2 increased from +60 to +70 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|29|2025}} | |||
| changes = | |||
* Stamina increased from 2 to 3 | |||
* Stamina regeneration cooldown increased from 4.55s to 6s | |||
* Bebop Health per boon increased from +46 to +52 | |||
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 100 to 75 | |||
* {{AbilityIcon|Sticky Bomb}} T2 damage reduced from 63 to 60 | |||
* {{AbilityIcon|Sticky Bomb}} Spirit Scaling increased from 1.1 to 1.5 | |||
* {{AbilityIcon|Sticky Bomb}} per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling | |||
* {{AbilityIcon|Sticky Bomb}} per hero kill from 4% to 2.5% + 0.015% Spirit Scaling | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2025}} | |||
| changes = | |||
* Health growth reduced from 54 to 46. | |||
* {{AbilityIcon|Exploding Uppercut}} cooldown increased from 19s to 22s. | |||
* {{AbilityIcon|Exploding Uppercut}} spirit scaling increased from 0.49 to 0.6. | |||
* {{AbilityIcon|Sticky Bomb}} T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently. | |||
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} DPS reduced from 190 to 160. | |||
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} T2 increased from +90 to +120. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|4|2025}} | |||
| changes = | |||
* Weapon Range growth per boon increased from 1.2 to 1.5. | |||
* Bullet damage growth per boon increased from 0.13 to 0.14. | |||
* {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s. | |||
* {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s. | |||
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|August|18|2025}} | |||
| changes = | |||
* {{Undocumented}} Updated VO pass | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|29|2025}} | |||
| changes = | |||
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}. | |||
* No longer has +10% Base Bullet Resistance. | |||
* Now has +0.3% Bullet Resistance per Boon. | |||
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +50% Weapon Damage to +40%. | |||
* {{AbilityIcon|Exploding Uppercut}} T2 duration reduced from 12s to 9s. | |||
* {{AbilityIcon|Grapple Arm}} T1 reduced from +25% Weapon Damage to +20%. | |||
* {{AbilityIcon|Grapple Arm}} T1 duration reduced from 10s to 6s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|27|2025}} | |||
| changes = | |||
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} cooldown reduced from 130s to 110s. | |||
* Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|l1=Hook}}. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = May 8 | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound. | * {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound. | ||
* {{AbilityIcon|Grapple Arm|Hook}}: Reworked code to reduce mispredicts. | * {{AbilityIcon|Grapple Arm|l1=Hook}}: Reworked code to reduce mispredicts. | ||
* {{AbilityIcon|Grapple Arm|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only | * {{AbilityIcon|Grapple Arm|l1=Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only Bebop will hear the hook success sound now. | ||
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the hook sometimes not breaking when the target is stuck. | * {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the hook sometimes not breaking when the target is stuck. | ||
* | * {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when Bebop rotated. | ||
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces. | * {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces. | ||
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls. | * {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls. | ||
* {{Undocumented}} Hook renamed to {{AbilityIcon|Grapple Arm}}. | |||
* {{Undocumented}} Hook no longer deals 10 spirit damage (2x spirit scaling). | |||
* {{Undocumented}} {{AbilityIcon|Hyper Beam}} T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = April 17 | | update = {{Update link|April|17|2025}} | ||
| changes = | | changes = | ||
* Base stamina reduced from 3 to 2 | * Base stamina reduced from 3 to 2. | ||
* Base regen reduced from 3 to 1.5 | * Base regen reduced from 3 to 1.5. | ||
* No longer gains +1% Spirit Resist Per Boon | * No longer gains +1% Spirit Resist Per Boon. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Disjoints now break | * Disjoints now break hook tracking. | ||
* {{AbilityIcon|Exploding Uppercut|Uppercut}} now only locks out player movement until the top of the launch 'arc'. | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks out player movement until the top of the launch 'arc'. | ||
* | * Bomb now favors applying to the Hook target for 0.25s after Hooking. | ||
* Weapon changes to scale beam visual impact based on dps of weapon. | * Weapon changes to scale beam visual impact based on dps of weapon. | ||
* {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam. | * {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam. | ||
* {{AbilityIcon|Hyper Beam}} now has updated ground effects. | * {{AbilityIcon|Hyper Beam}} now has updated ground effects. | ||
* {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Exploding Uppercut|Uppercut}} effects revisions to help clarify damage areas. | * {{AbilityIcon|Sticky Bomb|l1=Sticky bomb}}{{sic}} and {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} effects revisions to help clarify damage areas. | ||
* {{AbilityIcon|Exploding Uppercut|Uppercut}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage. | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage. | ||
* When {{HeroIcon|Bebop}} hooks an NPC, only | * When {{HeroIcon|Bebop}} hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents. | ||
* Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}}. | * Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = January 27 | | update = {{Update link|January|27|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Exploding Uppercut}} air control lockout period reduced from 0.5s to 0.3s | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} air control lockout period reduced from 0.5s to 0.3s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = January 19 | | update = {{Update link|January|19|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple Arm|Hook}} T1 reduced from 30% more weapon damage to 25% | * {{AbilityIcon|Grapple Arm|l1=Hook}} T1 reduced from 30% more weapon damage to 25%. | ||
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50% | * {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%. | ||
* {{AbilityIcon|Sticky Bomb}} | * {{AbilityIcon|Sticky Bomb}} damage reduced from 120 to 110. | ||
* {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75 | * {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = December 6 | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s) | * Fixed {{HeroIcon|Bebop}}'s bomb damage growth not being reflected in the tooltip. | ||
* {{AbilityIcon|Grapple Arm|Hook}} now shows a hero icon when you connect with a target | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s). | ||
* {{AbilityIcon|Grapple Arm|Hook}} delay reduced when pulling allies | * {{AbilityIcon|Grapple Arm|l1=Hook}} now shows a hero icon when you connect with a target. | ||
* {{AbilityIcon|Grapple Arm|Hook}} T1 now also improves melee damage | * {{AbilityIcon|Grapple Arm|l1=Hook}} delay reduced when pulling allies. | ||
* {{AbilityIcon|Grapple Arm|l1=Hook}} T1 now also improves melee damage. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25% | * Updated {{HeroIcon|Bebop}} VO: remaster pass and added some content. | ||
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too | * {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%. | ||
* {{AbilityIcon|Grapple Arm|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} | * {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too. | ||
* {{AbilityIcon|Grapple Arm|l1=Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} Cube). | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 7 | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5% | * {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5%. | ||
* {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4% | * {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4%. | ||
* {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff) | * {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff). | ||
* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) | * {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations). | ||
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies | * {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies. | ||
* {{AbilityIcon|Grapple Arm|Hook}} damage reduced from 40 to 10 | * {{AbilityIcon|Grapple Arm|l1=Hook}} damage reduced from 40 to 10. | ||
* {{AbilityIcon|Grapple Arm|Hook}} damage now has spirit scaling of 2x | * {{AbilityIcon|Grapple Arm|l1=Hook}} damage now has spirit scaling of 2x. | ||
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast | * {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 1 | | update = {{Update link|November|1|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach | * {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach (still gains 5% on target death). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 27 | | update = {{Update link|October|27|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death. | * {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death. | ||
* {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks). | * {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by {{AbilityIcon|Sticky Bomb}} damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks). | ||
* {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%. | * {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%. | ||
* {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2. | * {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2. | ||
| Line 90: | Line 241: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 24 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Bullet damage growth increased from 0.29 to 0.33. | * Bullet damage growth increased from 0.29 to 0.33. | ||
* No longer gains 1% Bullet Resist per boon. | * No longer gains 1% Bullet Resist per boon. | ||
* Now gains 1% Spirit Resist per boon. | * Now gains 1% Spirit Resist per boon. | ||
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up). | * {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up). | ||
* {{AbilityIcon|Grapple Arm|Hook}} now returns troopers 75% faster than normal. | * {{AbilityIcon|Grapple Arm|l1=Hook}} now returns troopers 75% faster than normal. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 11 | | update = {{Update link|October|11|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks). | * {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks). | ||
* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). | * {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). | ||
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. | * {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. | ||
* Fixed some | * Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range. | ||
* {{AbilityIcon|Grapple Arm|Hook}} collision against troopers reduced to 12 (default is 33). | * {{AbilityIcon|Grapple Arm|l1=Hook}} collision against troopers reduced to 12 (default is 33). | ||
* {{AbilityIcon|Grapple Arm|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). | * {{AbilityIcon|Grapple Arm|l1=Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). | ||
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. | * {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* Added new custom charge and light melee and parry animations for {{HeroIcon|Bebop}}. | |||
* {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack. | * {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack. | ||
* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. | * {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. | ||
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. | * {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. | ||
* {{AbilityIcon|Grapple Arm|Hook}} range increased from 25m to 30m. | * {{AbilityIcon|Grapple Arm|l1=Hook}} range increased from 25m to 30m. | ||
* {{AbilityIcon|Grapple Arm|Hook}} now also hits enemy troopers, killing them instantly. | * {{AbilityIcon|Grapple Arm|l1=Hook}} now also hits enemy troopers, killing them instantly. | ||
* Fixed some cases where {{AbilityIcon|Grapple Arm|Hook}} would grab players from around corners. | * Fixed some cases where {{AbilityIcon|Grapple Arm|l1=Hook}} would grab players from around corners. | ||
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. | * {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. | ||
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. | * {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. | ||
* {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s. | * {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s. | ||
* {{AbilityIcon|Exploding Uppercut}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2). | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 30m to 25m. | * {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 30m to 25m. | ||
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. | * {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 14 | | update = {{Update link|September|14|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130. | * {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130. | ||
* {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s. | * {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s. | ||
| Line 140: | Line 292: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Exploding Uppercut}}{{sic}} no longer roots your hero during cast time. | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} no longer roots your hero during cast time. | ||
* Can now keep firing if he jumps and his laser is already warmed up. | * Can now keep firing if he jumps and his laser is already warmed up. | ||
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. | * Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. | ||
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 35m to 30m. | * {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 35m to 30m. | ||
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). | * {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. | * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. | ||
* Gun range increased from 30m to 32m. | * Gun range increased from 30m to 32m. | ||
* {{AbilityIcon|Grapple Arm|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | * {{AbilityIcon|Grapple Arm|l1=Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ||
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. | * {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring. | * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring. | ||
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}. | * Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}. | ||
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* Base Bullet Resist increased from 0% to 10%. | * Base Bullet Resist increased from 0% to 10%. | ||
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). | * Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). | ||
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 40m to 35m. | * {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 40m to 35m. | ||
* {{AbilityIcon|Grapple Arm|Hook}} T2 increased from +25m to +30m. | * {{AbilityIcon|Grapple Arm|l1=Hook}} T2 increased from +25m to +30m. | ||
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. | * {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. | ||
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. | * {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Bullet Resistance growth per boon increased from 2% to 2.5%. | * Bullet Resistance growth per boon increased from 2% to 2.5%. | ||
* {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies. | * {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 23 | | update = {{Update link|July|23|2024}} | ||
| changes = | | changes = | ||
* Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs. | * Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Base HP regen increased from 1 to 2.5. | * Base HP regen increased from 1 to 2.5. | ||
* No longer has 24% base bullet resistance. | * No longer has 24% base bullet resistance. | ||
* Now gains +2% Bullet Resistance per boon (happens 11 times). | * Now gains +2% Bullet Resistance per boon (happens 11 times). | ||
* {{AbilityIcon|Grapple Arm|Hook}} speed reduced from 3000 to 2850. | * {{AbilityIcon|Grapple Arm|l1=Hook}} speed reduced from 3000 to 2850. | ||
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. | * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. | ||
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum. | * Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}}'s momentum. | ||
* {{AbilityIcon|Hyper Beam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. | ||
* {{AbilityIcon|Hyper Beam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2. | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2. | ||
* {{AbilityIcon|Hyper Beam}}{{sic}} T2 increased from +120 to +140. | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T2 increased from +120 to +140. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|July|4|2024}} | ||
| changes = | |||
* Base HP regen reduced from 2 to 1. | * Base HP regen reduced from 2 to 1. | ||
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. | * {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. | * Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|l1=Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). | * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|l1=MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). | ||
* {{AbilityIcon|Grapple Arm|Hook}} hitbox reduced from 36 inches to 33. | * {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox reduced from 36 inches to 33. | ||
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. | * {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 13 | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. | * {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. | ||
* {{AbilityIcon|Grapple Arm|Hook}} grab radius reduced from 40 inches to 36. | * {{AbilityIcon|Grapple Arm|l1=Hook}} grab radius reduced from 40 inches to 36. | ||
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. | * {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. | ||
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. | * {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes. | * {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.7m to 2.9m. | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m. | ||
* Base bullet armor increased from 20% to 24%. | * Base bullet armor increased from 20% to 24%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). | * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). | ||
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. | * {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. | ||
* Improved {{AbilityIcon|Grapple Arm|Hook}} hitbox detection to not grab targets that are behind cover. | * Improved {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox detection to not grab targets that are behind cover. | ||
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m. | * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.5m to 2.7m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16 | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation. | * {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation. | ||
* {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s. | * {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10 | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* No longer has an innate +15% Spirit Resist. | * No longer has an innate +15% Spirit Resist. | ||
* Now has innate +20% Bullet Resist. | * Now has innate +20% Bullet Resist. | ||
* {{AbilityIcon|Grapple Arm|Hook}} cooldown reduced from 27s to 22s. | * {{AbilityIcon|Grapple Arm|l1=Hook}} cooldown reduced from 27s to 22s. | ||
* {{AbilityIcon|Grapple Arm|Hook}} T3 reduced from -15s to -12s Cooldown. | * {{AbilityIcon|Grapple Arm|l1=Hook}} T3 reduced from -15s to -12s Cooldown. | ||
* {{AbilityIcon|Grapple Arm|Hook}} Speed increased from 2700 to 3000. | * {{AbilityIcon|Grapple Arm|l1=Hook}} Speed increased from 2700 to 3000. | ||
* {{AbilityIcon|Grapple Arm|Hook}} Return Speed increased from 1800 to 2200. | * {{AbilityIcon|Grapple Arm|l1=Hook}} Return Speed increased from 1800 to 2200. | ||
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. | * {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3 | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* Weapon no longer has horizontal/vertical recoil. | * Weapon no longer has horizontal/vertical recoil. | ||
}} | }} | ||
}} | }} | ||
[[Category:Bebop|U]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||