Berserker: Difference between revisions

Spuj (talk | contribs)
No edit summary
Added Item Icons for the mentioned examples.
 
(44 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Berserker}}
|item_imagefilepath=Berserker|item_name=Berserker|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+4 [[Ammo]]|item_stat2=+8% [[Bullet Resist]]| souls          = 1250
|passive1_description=Your '''[[Weapon Damage]]''' increases as you take sustained damage.|passive1_cooldown=|passive1_stat1=+5% Weapon Damage per Stack|passive1_stat2=110 Damage taken to Stack|passive1_stat3=10 Max Stacks|passive1_stat4=10 Duration}}


== Recommended heroes ==
{{ItemSummary|{{#var:item_key_or_en}}}}


* [[Abrams]]
== Notes ==
* [[Kelvin]]
* Gaining new Berserker stacks refreshes the duration of all already-existing Berserker stacks. It is possible to maintain max stacks by continuing to take damage.
* [[Mo & Krill]]
* Stacks are calculated before damage resistance effects such as Bullet Resist and Spirit Resist, but not Invulnerability.
* [[Viscous]]
* For example, this means that it is still possible to gain stacks even with {{ItemIcon|Metal Skin}} active.
* [[Warden]]
* For example, this means that it is NOT possible to gain stacks with {{ItemIcon|Ethereal Shift}} active.


== Update history ==
== Update history ==
{{Update history}}


{{Items}}
== Navigation ==
{{Item Navbox}}