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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Berserker}} |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Berserker
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| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_berserker_desc}}
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| | passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|WeaponPowerPerStack}} [[Weapon Damage]] per [[Stack]]
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| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|DamageToStack}} Damage taken to [[Stack]]
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| | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} Max [[Stack]]s
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| | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|DamageDuration}}s Duration
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| }}
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| |-|
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| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Berserker
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResist|prefix=+|suffix=|noicon=true}} [[Bullet Resist]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_berserker_desc}}
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| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|WeaponPowerPerStack|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] per [[Stack]]
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| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageToStack|prefix=|suffix=|noicon=true}} Damage taken to [[Stack]]
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| | passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxStacks|prefix=|suffix=|noicon=true}} Max [[Stack]]s
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| | passive1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageDuration|prefix=|suffix=s|noicon=true}} Duration
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| }}
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| </tabber>
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| </div>
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| '''Berserker''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that grants bonus [[Bullet Resist]]. Its passive effect causes heroes to gain stacking Weapon Damage as they take sustained damage. This damage bonus expires after a few seconds.
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| {{ItemSummary|{{#var:item_key_or_en}}}} | | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| == Notes == | | == Notes == |
| * Gaining new berserker stacks refreshes the duration of all already-existing berserker stacks. It is possible to maintain max stacks by continuing to take damage. | | * Gaining new Berserker stacks refreshes the duration of all already-existing Berserker stacks. It is possible to maintain max stacks by continuing to take damage. |
| * Stacks are calculated before damage resistance effects such as Bullet Resist and Spirit Resist, but not Invulnerability. | | * Stacks are calculated before damage resistance effects such as Bullet Resist and Spirit Resist, but not Invulnerability. |
| * For example, this means that it is still possible to gain stacks even with Metal Skin active. | | * For example, this means that it is still possible to gain stacks even with {{ItemIcon|Metal Skin}} active. |
| * For example, this means that it is NOT possible to gain stacks with Ethereal Shift active. | | * For example, this means that it is NOT possible to gain stacks with {{ItemIcon|Ethereal Shift}} active. |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |