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== Weapon == | == Weapon == | ||
=== Firing === | |||
'''Billy's weapon consists of 3 audios that play simultaneously''' | |||
{| class="wikitable" | |||
|Fire Main 01 | |||
|[[File:Punkgoat weapon fire main 01.mp3]] | |||
|- | |||
|Fire Main 02 | |||
|[[File:Punkgoat weapon fire main 02.mp3]] | |||
|- | |||
|Fire Main 03 | |||
|[[File:Punkgoat weapon fire main 03.mp3]] | |||
|- | |||
|Fire Main 04 | |||
|[[File:Punkgoat weapon fire main 04.mp3]] | |||
|- | |||
|Fire Main 05 | |||
|[[File:Punkgoat weapon fire main 05.mp3]] | |||
|- | |||
|Fire Main 06 | |||
|[[File:Punkgoat weapon fire main 06.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Fire Mech 01 | |||
|[[File:Punkgoat weapon fire mech 01.mp3]] | |||
|- | |||
|Fire Mech 02 | |||
|[[File:Punkgoat weapon fire mech 02.mp3]] | |||
|- | |||
|Fire Mech 03 | |||
|[[File:Punkgoat weapon fire mech 03.mp3]] | |||
|- | |||
|Fire Mech 04 | |||
|[[File:Punkgoat weapon fire mech 04.mp3]] | |||
|- | |||
|Fire Mech 05 | |||
|[[File:Punkgoat weapon fire mech 05.mp3]] | |||
|- | |||
|Fire Mech 06 | |||
|[[File:Punkgoat weapon fire mech 06.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Fire Tail 01 | |||
|[[File:Punkgoat_weapon fire tail 01.mp3]] | |||
|- | |||
|Fire Tail 02 | |||
|[[File:Punkgoat weapon fire tail 02.mp3]] | |||
|- | |||
|Fire Tail 03 | |||
|[[File:Punkgoat weapon fire tail 03.mp3]] | |||
|- | |||
|Fire Tail 04 | |||
|[[File:Punkgoat weapon fire tail 04.mp3]] | |||
|- | |||
|Fire Tail 05 | |||
|[[File:Punkgoat weapon fire tail 05.mp3]] | |||
|- | |||
|Fire Tail 06 | |||
|[[File:Punkgoat weapon fire tail 06.mp3]] | |||
|} | |||
'''The first bullet Billy shoots uses a slightly different audio''' | |||
{| class="wikitable" | |||
|Fire First 01 | |||
|[[File:Punkgoat weapon fire first 01.mp3]] | |||
|- | |||
|Fire First 02 | |||
|[[File:Punkgoat weapon fire first 02.mp3]] | |||
|- | |||
|Fire First 03 | |||
|[[File:punkgoat weapon fire first 03.mp3]] | |||
|- | |||
|Fire First 04 | |||
|[[File:Punkgoat weapon fire first 04.mp3]] | |||
|- | |||
|Fire First 05 | |||
|[[File:Punkgoat weapon fire first 05.mp3]] | |||
|- | |||
|Fire First 06 | |||
|[[File:Punkgoat weapon fire first 06.mp3]] | |||
|} | |||
'''The last bullet Billy shoots also uses an unique sound''' | |||
{| class="wikitable" | |||
|Fire First 01 | |||
|[[File:Punkgoat_wpn_last_shot 01.mp3]] | |||
|} | |||
=== Reloading === | |||
'''Audio plays when Billy reloads''' | |||
{| class="wikitable" | |||
|Start 01 | |||
|[[File:Punkgoat wpn_reload_start 01.mp3]] | |||
|- | |||
|Start 02 | |||
|[[File:Punkgoat wpn_reload_start 02.mp3]] | |||
|- | |||
|Start 03 | |||
|[[File:Punkgoat wpn_reload_start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Mid 01 | |||
|[[File:Punkgoat wpn_reload_mid 01.mp3]] | |||
|- | |||
|Mid 02 | |||
|[[File:Punkgoat wpn_reload_mid 02.mp3]] | |||
|- | |||
|Mid 03 | |||
|[[File:Punkgoat wpn_reload_mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|End 01 | |||
|[[File:Punkgoat wpn_reload_end 01.mp3]] | |||
|- | |||
|End 02 | |||
|[[File:Punkgoat wpn_reload_end 02.mp3]] | |||
|- | |||
|End 03 | |||
|[[File:Punkgoat wpn_reload_end 03.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
'''Billy's movement consists of 2 audios that play simultaneously, footsteps and foley sounds <small>(shares same sounds with Shiv)</small>''' | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Shiv_footstep_01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Shiv_footstep_02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Shiv_footstep_03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Shiv_footstep_04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Shiv_footstep_05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Shiv_footstep_06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Shiv_footstep_07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Shiv_footstep_08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Shiv_footstep_09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Shiv_footstep_10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Shiv_footstep_11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Shiv_footstep_12.mp3]] | |||
|- | |||
|Footstep 13 | |||
|[[File:Shiv_footstep_13.mp3]] | |||
|- | |||
|Footstep 14 | |||
|[[File:Shiv_footstep_14.mp3]] | |||
|- | |||
|Footstep 15 | |||
|[[File:Shiv_footstep_15.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Foley 01 | |||
|[[File:Shiv_movement_foley_short_01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Shiv_movement_foley_short_02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Shiv_movement_foley_short_03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Shiv_movement_foley_short_04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Shiv_movement_foley_short_05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Shiv_movement_foley_short_06.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Shiv_movement_foley_short_07.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Shiv_movement_foley_short_08.mp3]] | |||
|- | |||
|Foley 09 | |||
|[[File:Shiv_movement_foley_short_09.mp3]] | |||
|- | |||
|Foley 10 | |||
|[[File:Shiv_movement_foley_short_10.mp3]] | |||
|- | |||
|Foley 11 | |||
|[[File:Shiv_movement_foley_short_11.mp3]] | |||
|- | |||
|Foley 12 | |||
|[[File:Shiv_movement_foley_short_12.mp3]] | |||
|- | |||
|Foley 13 | |||
|[[File:Shiv_movement_foley_short_13.mp3]] | |||
|- | |||
|Foley 14 | |||
|[[File:Shiv_movement_foley_short_14.mp3]] | |||
|- | |||
|Foley 15 | |||
|[[File:Shiv_movement_foley_short_15.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Bashdown}} === | === {{AbilityIcon|Bashdown}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
|[[File:Punkgoat sigil slam cast delay 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Punkgoat sigil slam cast delay 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Punkgoat sigil slam cast delay 03.mp3]] | |||
|} | |||
'''Audio plays if Billy hangs in the air for a moment before slamming''' | |||
{| class="wikitable" | |||
|Hang | |||
|[[File:Punkgoat sigil slam hang.mp3]] | |||
|} | |||
'''Audio plays when Billy dives to slam the ground''' | |||
{| class="wikitable" | |||
|Dive | |||
|[[File:Punkgoat sigil slam dive.mp3]] | |||
|} | |||
'''Audio plays on the slam''' | |||
{| class="wikitable" | |||
|Explosion 01 | |||
|[[File:Punkgoat sigil slam explosion 01.mp3]] | |||
|- | |||
|Explosion 02 | |||
|[[File:Punkgoat sigil slam explosion 02.mp3]] | |||
|- | |||
|Explosion 03 | |||
|[[File:Punkgoat sigil slam explosion 03.mp3]] | |||
|} | |||
'''Audio briefly plays in the area of the slam''' | |||
{| class="wikitable" | |||
|Earthy Loop | |||
|[[File:Travel earthy lp.mp3]] | |||
|} | |||
=== {{AbilityIcon|Rising Ram}} === | === {{AbilityIcon|Rising Ram}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Punkgoat rising ram cast delay.mp3]] | |||
|} | |||
'''Audio plays when Billy starts charging''' | |||
{| class="wikitable" | |||
|Charge | |||
|[[File:Punkgoat rising ram cast.mp3]] | |||
|} | |||
'''Audio plays if the charge connects with an enemy hero''' | |||
{| class="wikitable" | |||
|Impact 01 | |||
|[[File:Punkgoat rising ram impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Punkgoat rising ram impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Punkgoat rising ram impact 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Blasted}} === | === {{AbilityIcon|Blasted}} === | ||
'''Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee''' | |||
{| class="wikitable" | |||
|Refill Light | |||
|[[File:Punkgoat blasted refill light.mp3]] | |||
|} | |||
'''Audio plays if Billy gets ammo with a heavy melee''' | |||
{| class="wikitable" | |||
|Refill Heavy | |||
|[[File:Punkgoat blasted refill heavy.mp3]] | |||
|} | |||
'''This spell also has an active, briefly before casting the active, an audio plays''' | |||
{| class="wikitable" | |||
|Delay 01 | |||
|[[File:Punkgoat blasted cast delay 01.mp3]] | |||
|- | |||
|Delay 02 | |||
|[[File:Punkgoat blasted cast delay 02.mp3]] | |||
|- | |||
|Delay 03 | |||
|[[File:Punkgoat blasted cast delay 03.mp3]] | |||
|} | |||
'''Audio plays when casting the active''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
|[[File:Punkgoat blasted cast 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Punkgoat blasted cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Punkgoat blasted cast 03.mp3]] | |||
|} | |||
'''Audio loops on Billy throughout the duration of the active''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Punkgoat blasted lp.mp3]] | |||
|} | |||
'''Audio plays when the active expires''' | |||
{| class="wikitable" | |||
|Expire | |||
|[[File:Punkgoat blasted expire.mp3]] | |||
|} | |||
=== {{AbilityIcon|Chain Gang}} === | === {{AbilityIcon|Chain Gang}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Punkgoat tether cast.mp3]] | |||
|} | |||
'''Audio loops on Billy throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Punkgoat tether mod lp.mp3]] | |||
|} | |||
'''Audio plays on every enemy hero chained''' | |||
{| class="wikitable" | |||
|Mod Start 01 | |||
|[[File:Punkgoat tether mod start 01.mp3]] | |||
|- | |||
|Mod Start 02 | |||
|[[File:Punkgoat tether mod start 02.mp3]] | |||
|- | |||
|Mod Start 03 | |||
|[[File:Punkgoat tether mod start 03.mp3]] | |||
|} | |||
'''A timer audio starts playing before Billy pulls on the chains''' | |||
{| class="wikitable" | |||
|Timer | |||
|[[File:Punkgoat tether timer.mp3]] | |||
|} | |||
'''Audio plays when the chains expire''' | |||
{| class="wikitable" | |||
|Expire 01 | |||
|[[File:Punkgoat tether mod expire 01.mp3]] | |||
|- | |||
|Expire 02 | |||
|[[File:Punkgoat tether mod expire 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Punkgoat tether mod expire 03.mp3]] | |||
|} | |||
'''Audio plays when Billy pulls the chained enemies towards him''' | |||
{| class="wikitable" | |||
|Pull | |||
|[[File:Punkgoat tether pull.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Billy]] | [[Category:Billy|S]] | ||
Latest revision as of 19:03, 12 September 2026
List of sound effects for Billy.
Weapon
[edit | edit source]Firing
[edit | edit source]Billy's weapon consists of 3 audios that play simultaneously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 | |
| Fire Main 06 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 | |
| Fire Mech 06 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 | |
| Fire Tail 06 |
The first bullet Billy shoots uses a slightly different audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 |
The last bullet Billy shoots also uses an unique sound
| Fire First 01 |
Reloading
[edit | edit source]Audio plays when Billy reloads
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]Billy's movement consists of 2 audios that play simultaneously, footsteps and foley sounds (shares same sounds with Shiv)
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Abilities
[edit | edit source]Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if Billy hangs in the air for a moment before slamming
| Hang |
Audio plays when Billy dives to slam the ground
| Dive |
Audio plays on the slam
| Explosion 01 | |
| Explosion 02 | |
| Explosion 03 |
Audio briefly plays in the area of the slam
| Earthy Loop |
Audio plays when casting the spell
| Cast |
Audio plays when Billy starts charging
| Charge |
Audio plays if the charge connects with an enemy hero
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee
| Refill Light |
Audio plays if Billy gets ammo with a heavy melee
| Refill Heavy |
This spell also has an active, briefly before casting the active, an audio plays
| Delay 01 | |
| Delay 02 | |
| Delay 03 |
Audio plays when casting the active
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on Billy throughout the duration of the active
| Loop |
Audio plays when the active expires
| Expire |
Audio plays when casting the spell
| Cast |
Audio loops on Billy throughout the duration of the spell
| Loop |
Audio plays on every enemy hero chained
| Mod Start 01 | |
| Mod Start 02 | |
| Mod Start 03 |
A timer audio starts playing before Billy pulls on the chains
| Timer |
Audio plays when the chains expire
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when Billy pulls the chained enemies towards him
| Pull |