Billy/Sounds: Difference between revisions

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=== Reloading ===
=== Reloading ===
'''Audio plays when Billy reloads'''
{| class="wikitable"
{| class="wikitable"
|Start 01
|Start 01
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== Movement ==
== Movement ==
'''Billy's movement consists of 2 audios that play simultaneously, footsteps and foley sounds <small>(shares same sounds with Shiv)</small>'''
{| class="wikitable"
|Footstep 01
|[[File:Shiv_footstep_01.mp3]]
|-
|Footstep 02
|[[File:Shiv_footstep_02.mp3]]
|-
|Footstep 03
|[[File:Shiv_footstep_03.mp3]]
|-
|Footstep 04
|[[File:Shiv_footstep_04.mp3]]
|-
|Footstep 05
|[[File:Shiv_footstep_05.mp3]]
|-
|Footstep 06
|[[File:Shiv_footstep_06.mp3]]
|-
|Footstep 07
|[[File:Shiv_footstep_07.mp3]]
|-
|Footstep 08
|[[File:Shiv_footstep_08.mp3]]
|-
|Footstep 09
|[[File:Shiv_footstep_09.mp3]]
|-
|Footstep 10
|[[File:Shiv_footstep_10.mp3]]
|-
|Footstep 11
|[[File:Shiv_footstep_11.mp3]]
|-
|Footstep 12
|[[File:Shiv_footstep_12.mp3]]
|-
|Footstep 13
|[[File:Shiv_footstep_13.mp3]]
|-
|Footstep 14
|[[File:Shiv_footstep_14.mp3]]
|-
|Footstep 15
|[[File:Shiv_footstep_15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Shiv_movement_foley_short_01.mp3]]
|-
|Foley 02
|[[File:Shiv_movement_foley_short_02.mp3]]
|-
|Foley 03
|[[File:Shiv_movement_foley_short_03.mp3]]
|-
|Foley 04
|[[File:Shiv_movement_foley_short_04.mp3]]
|-
|Foley 05
|[[File:Shiv_movement_foley_short_05.mp3]]
|-
|Foley 06
|[[File:Shiv_movement_foley_short_06.mp3]]
|-
|Foley 07
|[[File:Shiv_movement_foley_short_07.mp3]]
|-
|Foley 08
|[[File:Shiv_movement_foley_short_08.mp3]]
|-
|Foley 09
|[[File:Shiv_movement_foley_short_09.mp3]]
|-
|Foley 10
|[[File:Shiv_movement_foley_short_10.mp3]]
|-
|Foley 11
|[[File:Shiv_movement_foley_short_11.mp3]]
|-
|Foley 12
|[[File:Shiv_movement_foley_short_12.mp3]]
|-
|Foley 13
|[[File:Shiv_movement_foley_short_13.mp3]]
|-
|Foley 14
|[[File:Shiv_movement_foley_short_14.mp3]]
|-
|Foley 15
|[[File:Shiv_movement_foley_short_15.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Bashdown}} ===
=== {{AbilityIcon|Bashdown}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Punkgoat sigil slam cast delay 01.mp3]]
|-
|Cast 02
|[[File:Punkgoat sigil slam cast delay 02.mp3]]
|-
|Cast 03
|[[File:Punkgoat sigil slam cast delay 03.mp3]]
|}
'''Audio plays if Billy hangs in the air for a moment before slamming'''
{| class="wikitable"
|Hang
|[[File:Punkgoat sigil slam hang.mp3]]
|}
'''Audio plays when Billy dives to slam the ground'''
{| class="wikitable"
|Dive
|[[File:Punkgoat sigil slam dive.mp3]]
|}
'''Audio plays on the slam'''
{| class="wikitable"
|Explosion 01
|[[File:Punkgoat sigil slam explosion 01.mp3]]
|-
|Explosion 02
|[[File:Punkgoat sigil slam explosion 02.mp3]]
|-
|Explosion 03
|[[File:Punkgoat sigil slam explosion 03.mp3]]
|}
'''Audio briefly plays in the area of the slam'''
{| class="wikitable"
|Earthy Loop
|[[File:Travel earthy lp.mp3]]
|}
=== {{AbilityIcon|Rising Ram}} ===
=== {{AbilityIcon|Rising Ram}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Punkgoat rising ram cast delay.mp3]]
|}
'''Audio plays when Billy starts charging'''
{| class="wikitable"
|Charge
|[[File:Punkgoat rising ram cast.mp3]]
|}
'''Audio plays if the charge connects with an enemy hero'''
{| class="wikitable"
|Impact 01
|[[File:Punkgoat rising ram impact 01.mp3]]
|-
|Impact 02
|[[File:Punkgoat rising ram impact 02.mp3]]
|-
|Impact 03
|[[File:Punkgoat rising ram impact 03.mp3]]
|}
=== {{AbilityIcon|Blasted}} ===
=== {{AbilityIcon|Blasted}} ===
'''Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee'''
{| class="wikitable"
|Refill Light
|[[File:Punkgoat blasted refill light.mp3]]
|}
'''Audio plays if Billy gets ammo with a heavy melee'''
{| class="wikitable"
|Refill Heavy
|[[File:Punkgoat blasted refill heavy.mp3]]
|}
'''This spell also has an active, briefly before casting the active, an audio plays'''
{| class="wikitable"
|Delay 01
|[[File:Punkgoat blasted cast delay 01.mp3]]
|-
|Delay 02
|[[File:Punkgoat blasted cast delay 02.mp3]]
|-
|Delay 03
|[[File:Punkgoat blasted cast delay 03.mp3]]
|}
'''Audio plays when casting the active'''
{| class="wikitable"
|Cast 01
|[[File:Punkgoat blasted cast 01.mp3]]
|-
|Cast 02
|[[File:Punkgoat blasted cast 02.mp3]]
|-
|Cast 03
|[[File:Punkgoat blasted cast 03.mp3]]
|}
'''Audio loops on Billy throughout the duration of the active'''
{| class="wikitable"
|Loop
|[[File:Punkgoat blasted lp.mp3]]
|}
'''Audio plays when the active expires'''
{| class="wikitable"
|Expire
|[[File:Punkgoat blasted expire.mp3]]
|}
=== {{AbilityIcon|Chain Gang}} ===
=== {{AbilityIcon|Chain Gang}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Punkgoat tether cast.mp3]]
|}
'''Audio loops on Billy throughout the duration of the spell'''
{| class="wikitable"
|Loop
|[[File:Punkgoat tether mod lp.mp3]]
|}
'''Audio plays on every enemy hero chained'''
{| class="wikitable"
|Mod Start 01
|[[File:Punkgoat tether mod start 01.mp3]]
|-
|Mod Start 02
|[[File:Punkgoat tether mod start 02.mp3]]
|-
|Mod Start 03
|[[File:Punkgoat tether mod start 03.mp3]]
|}
'''A timer audio starts playing before Billy pulls on the chains'''
{| class="wikitable"
|Timer
|[[File:Punkgoat tether timer.mp3]]
|}
'''Audio plays when the chains expire'''
{| class="wikitable"
|Expire 01
|[[File:Punkgoat tether mod expire 01.mp3]]
|-
|Expire 02
|[[File:Punkgoat tether mod expire 02.mp3]]
|-
|Expire 03
|[[File:Punkgoat tether mod expire 03.mp3]]
|}
'''Audio plays when Billy pulls the chained enemies towards him'''
{| class="wikitable"
|Pull
|[[File:Punkgoat tether pull.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Billy]]
[[Category:Billy|S]]