Billy/Sounds: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 194: | Line 194: | ||
|} | |} | ||
=== {{AbilityIcon|Blasted}} === | === {{AbilityIcon|Blasted}} === | ||
'''Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee''' | |||
{| class="wikitable" | |||
|Refill Light | |||
| | |||
|} | |||
'''Audio plays if Billy gets ammo with a heavy melee''' | |||
{| class="wikitable" | |||
|Refill Heavy | |||
| | |||
|} | |||
'''This spell also has an active, briefly before casting the active, an audio plays''' | |||
{| class="wikitable" | |||
|Delay 01 | |||
| | |||
|- | |||
|Delay 02 | |||
| | |||
|- | |||
|Delay 03 | |||
| | |||
|} | |||
'''Audio plays when casting the active''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
| | |||
|- | |||
|Cast 02 | |||
| | |||
|- | |||
|Cast 03 | |||
| | |||
|} | |||
'''Audio loops on Billy throughout the duration of the active''' | |||
{| class="wikitable" | |||
|Loop | |||
| | |||
|} | |||
'''Audio plays when the active expires''' | |||
{| class="wikitable" | |||
|Expire | |||
| | |||
|} | |||
=== {{AbilityIcon|Chain Gang}} === | === {{AbilityIcon|Chain Gang}} === | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Billy]] | [[Category:Billy]] | ||
Revision as of 20:07, 21 August 2025
List of sound effects for Billy.
Weapon
Firing
Billy's weapon consists of 3 audios that play simultaneously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 | |
| Fire Main 06 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 | |
| Fire Mech 06 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 | |
| Fire Tail 06 |
The first bullet Billy shoots uses a slightly different audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 |
The last bullet Billy shoots also uses an unique sound
| Fire First 01 |
Reloading
Audio plays when Billy reloads
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if Billy hangs in the air for a moment before slamming
| Hang |
Audio plays when Billy dives to slam the ground
| Dive |
Audio plays on the slam
| Explosion 01 | |
| Explosion 02 | |
| Explosion 03 |
Audio briefly plays in the area of the slam
| Earthy Loop |
Audio plays when casting the spell
| Cast |
Audio plays when Billy starts charging
| Charge |
Audio plays if the charge connects with an enemy hero
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee
| Refill Light |
Audio plays if Billy gets ammo with a heavy melee
| Refill Heavy |
This spell also has an active, briefly before casting the active, an audio plays
| Delay 01 | |
| Delay 02 | |
| Delay 03 |
Audio plays when casting the active
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on Billy throughout the duration of the active
| Loop |
Audio plays when the active expires
| Expire |