Billy/Sounds: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Punkgoat rising ram cast delay.mp3]]
|}
|}
'''Audio plays when Billy starts charging'''
'''Audio plays when Billy starts charging'''
{| class="wikitable"
{| class="wikitable"
|Charge
|Charge
|
|[[File:Punkgoat rising ram cast.mp3]]
|}
|}
'''Audio plays if the charge connects with an enemy hero'''
'''Audio plays if the charge connects with an enemy hero'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
|
|[[File:Punkgoat rising ram impact 01.mp3]]
|-
|-
|Impact 02
|Impact 02
|
|[[File:Punkgoat rising ram impact 02.mp3]]
|-
|-
|Impact 03
|Impact 03
|
|[[File:Punkgoat rising ram impact 03.mp3]]
|}
|}
=== {{AbilityIcon|Blasted}} ===
=== {{AbilityIcon|Blasted}} ===
Line 197: Line 197:
{| class="wikitable"
{| class="wikitable"
|Refill Light
|Refill Light
|
|[[File:Punkgoat blasted refill light.mp3]]
|}
|}
'''Audio plays if Billy gets ammo with a heavy melee'''
'''Audio plays if Billy gets ammo with a heavy melee'''
{| class="wikitable"
{| class="wikitable"
|Refill Heavy
|Refill Heavy
|
|[[File:Punkgoat blasted refill heavy.mp3]]
|}
|}
'''This spell also has an active, briefly before casting the active, an audio plays'''
'''This spell also has an active, briefly before casting the active, an audio plays'''
{| class="wikitable"
{| class="wikitable"
|Delay 01
|Delay 01
|
|[[File:Punkgoat blasted cast delay 01.mp3]]
|-
|-
|Delay 02
|Delay 02
|
|[[File:Punkgoat blasted cast delay 02.mp3]]
|-
|-
|Delay 03
|Delay 03
|
|[[File:Punkgoat blasted cast delay 03.mp3]]
|}
|}
'''Audio plays when casting the active'''
'''Audio plays when casting the active'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Punkgoat blasted cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Punkgoat blasted cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Punkgoat blasted cast 03.mp3]]
|}
|}
'''Audio loops on Billy throughout the duration of the active'''  
'''Audio loops on Billy throughout the duration of the active'''  
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Punkgoat blasted lp.mp3]]
|}
|}
'''Audio plays when the active expires'''
'''Audio plays when the active expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
|
|[[File:Punkgoat blasted expire.mp3]]
|}
|}
=== {{AbilityIcon|Chain Gang}} ===
=== {{AbilityIcon|Chain Gang}} ===
Line 240: Line 240:
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Punkgoat tether cast.mp3]]
|}
|}
'''Audio loops on Billy throughout the duration of the spell'''
'''Audio loops on Billy throughout the duration of the spell'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Punkgoat tether mod lp.mp3]]
|}
|}
'''Audio plays on every enemy hero chained'''
'''Audio plays on every enemy hero chained'''
{| class="wikitable"
{| class="wikitable"
|Mod Start 01
|Mod Start 01
|
|[[File:Punkgoat tether mod start 01.mp3]]
|-
|-
|Mod Start 02
|Mod Start 02
|
|[[File:Punkgoat tether mod start 02.mp3]]
|-
|-
|Mod Start 03
|Mod Start 03
|
|[[File:Punkgoat tether mod start 03.mp3]]
|}
|}
'''A timer audio starts playing before Billy pulls on the chains'''
'''A timer audio starts playing before Billy pulls on the chains'''
{| class="wikitable"
{| class="wikitable"
|Timer
|Timer
|
|[[File:Punkgoat tether timer.mp3]]
|}
|}
'''Audio plays when the chains expire'''
'''Audio plays when the chains expire'''
{| class="wikitable"
{| class="wikitable"
|Expire 01
|Expire 01
|
|[[File:Punkgoat tether mod expire 01.mp3]]
|-
|-
|Expire 02
|Expire 02
|
|[[File:Punkgoat tether mod expire 02.mp3]]
|-
|-
|Expire 03
|Expire 03
|
|[[File:Punkgoat tether mod expire 03.mp3]]
|}
|}
'''Audio plays when Billy pulls the chained enemies towards him'''
'''Audio plays when Billy pulls the chained enemies towards him'''
{| class="wikitable"
{| class="wikitable"
|Pull
|Pull
|
|[[File:Punkgoat tether pull.mp3]]
|}{{Sounds navbox}}
|}{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Billy]]
[[Category:Billy]]

Revision as of 20:32, 21 August 2025

List of sound effects for Billy.

Weapon

Firing

Billy's weapon consists of 3 audios that play simultaneously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Main 06
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Mech 06
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Tail 06

The first bullet Billy shoots uses a slightly different audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05
Fire First 06

The last bullet Billy shoots also uses an unique sound

Fire First 01

Reloading

Audio plays when Billy reloads

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays if Billy hangs in the air for a moment before slamming

Hang

Audio plays when Billy dives to slam the ground

Dive

Audio plays on the slam

Explosion 01
Explosion 02
Explosion 03

Audio briefly plays in the area of the slam

Earthy Loop

Audio plays when casting the spell

Cast

Audio plays when Billy starts charging

Charge

Audio plays if the charge connects with an enemy hero

Impact 01
Impact 02
Impact 03

Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee

Refill Light

Audio plays if Billy gets ammo with a heavy melee

Refill Heavy

This spell also has an active, briefly before casting the active, an audio plays

Delay 01
Delay 02
Delay 03

Audio plays when casting the active

Cast 01
Cast 02
Cast 03

Audio loops on Billy throughout the duration of the active

Loop

Audio plays when the active expires

Expire

Audio plays when casting the spell

Cast

Audio loops on Billy throughout the duration of the spell

Loop

Audio plays on every enemy hero chained

Mod Start 01
Mod Start 02
Mod Start 03

A timer audio starts playing before Billy pulls on the chains

Timer

Audio plays when the chains expire

Expire 01
Expire 02
Expire 03

Audio plays when Billy pulls the chained enemies towards him

Pull