Billy/Sounds: Difference between revisions

Roy (talk | contribs)
No edit summary
Roy (talk | contribs)
No edit summary
Line 194: Line 194:
|}
|}
=== {{AbilityIcon|Blasted}} ===
=== {{AbilityIcon|Blasted}} ===
'''Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee'''
{| class="wikitable"
|Refill Light
|
|}
'''Audio plays if Billy gets ammo with a heavy melee'''
{| class="wikitable"
|Refill Heavy
|
|}
'''This spell also has an active, briefly before casting the active, an audio plays'''
{| class="wikitable"
|Delay 01
|
|-
|Delay 02
|
|-
|Delay 03
|
|}
'''Audio plays when casting the active'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on Billy throughout the duration of the active'''
{| class="wikitable"
|Loop
|
|}
'''Audio plays when the active expires'''
{| class="wikitable"
|Expire
|
|}
=== {{AbilityIcon|Chain Gang}} ===
=== {{AbilityIcon|Chain Gang}} ===
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Billy]]
[[Category:Billy]]