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Update from November 21, 2025 |
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{{HeroTabs}} | {{HeroTabs}} | ||
This page documents the full update history for {{HeroIcon|Billy}}. | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|August|12|2026}} | |||
| changes = | |||
* Base health regen reduced from 2.5 to 2.0. | |||
* {{AbilityIcon|Rising Ram}} T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s". | |||
* {{AbilityIcon|Chain Gang}} spirit scaling reduced from 1 to 0.7. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|28|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rising Ram}} T3 reduced from 8% Max Health to 7%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|9|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rising Ram}} T3 spirit scaling reduced from 0.035 to 0.03. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* Bullet damage per boon reduced by 10%. | |||
* {{AbilityIcon|Bashdown}} melee scaling reduced from 1.1 to 0.9. | |||
* {{AbilityIcon|Bashdown}} T3 reduced from 60% Heavy Melee damage to 50%. | |||
* {{AbilityIcon|Rising Ram}} T3 Max HP Damage reduced from 10% to 8%. | |||
* {{AbilityIcon|Rising Ram}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power). | |||
* {{AbilityIcon|Chain Gang}} cooldown increased from 150s to 175s. (Global ult change) | |||
* {{AbilityIcon|Chain Gang}} T2 reduced from -50s Cooldown to -40s. (Global ult change) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* Health per boon increased from +48 to +59. | |||
* Bullet damage per boon reduced from 0.165 to 0.142. | |||
* {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s. | |||
* {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s. | |||
* {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|10|2026}} | |||
| changes = | |||
* {{AbilityIcon|Bashdown}} T3 increased from -2s Charge Time to -3s. | |||
* {{AbilityIcon|Rising Ram}} T3 damage increased from 8% to 10%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|21|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* {{AbilityIcon|Bashdown}} radius reduced from 4.5m to 4m. | |||
* {{AbilityIcon|Bashdown}} T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius". | |||
* {{AbilityIcon|Bashdown}} T3 now also reduces charge time by 2s. | |||
* {{AbilityIcon|Rising Ram}} damage reduced from 55 to 40. | |||
* {{AbilityIcon|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9. | |||
* {{AbilityIcon|Rising Ram}} cooldown reduced by 50% on impact. | |||
* {{AbilityIcon|Rising Ram}} charge duration reduced from 0.51s to 0.3s. | |||
* {{AbilityIcon|Rising Ram}} T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s". | |||
* {{AbilityIcon|Rising Ram}} T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration". | |||
* {{AbilityIcon|Rising Ram}} T3 increased from 6.5% Max Health to 8%. | |||
* {{AbilityIcon|Blasted}} spirit scaling reduced from 0.8 to 0.6. | |||
* {{AbilityIcon|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though). | |||
* {{AbilityIcon|Blasted}} passive no longer reduces enemy fire rate by -14%. | |||
* {{AbilityIcon|Blasted}} tooltip simplified. | |||
* {{AbilityIcon|Blasted}} T3 now also increases spirit scaling by +0.6. | |||
* {{AbilityIcon|Chain Gang}} radius reduced from 13m to 12m. | |||
* {{AbilityIcon|Chain Gang}} no longer grants +15% Spirit and Bullet Resist. | |||
* {{AbilityIcon|Chain Gang}} cooldown increased from 125s to 150s. | |||
* {{AbilityIcon|Chain Gang}} T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist". | |||
* {{AbilityIcon|Chain Gang}} T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown". | |||
* {{AbilityIcon|Chain Gang}} T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in | |||
* {{AbilityIcon|Chain Gang}} T3 no longer grants +90 damage. | |||
* {{AbilityIcon|Chain Gang}} T3 now also increases the radius by +5m. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|30|2026}} | |||
| changes = | |||
* Bullet damage growth reduced from 0.18 to 0.165. | |||
* {{AbilityIcon|Blasted}} Amp increased from 9% to 10%. | |||
* {{AbilityIcon|Blasted}} Melee Bonus Health reduced from 80 to 70. | |||
* {{AbilityIcon|Blasted}} Melee Bonus Health spirit scaling increased from 0.7 to 0.8. | |||
* {{AbilityIcon|Chain Gang}} damage reduced from 150 to 120. | |||
* {{AbilityIcon|Chain Gang}} now always goes on full cooldown after interruption. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|30|2025}} | |||
| changes = | |||
* Base bullet damage reduced from 6.79 to 6.3 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|16|2025}} | |||
| changes = | |||
* Health regen reduced from 3 to 2.5. | |||
* {{AbilityIcon|Blasted}} non-player effectiveness reduced from 35% to 25%. | |||
* {{AbilityIcon|Blasted}} light melee effectiveness reduced from 50% to 40%. | |||
* {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|3|2025}} | |||
| changes = | |||
* {{AbilityIcon|Blasted}} no longer works against Sinner's Sacrifice | |||
* {{AbilityIcon|Blasted}} Max Health melee spirit scaling reduced from 0.78 to 0.7 | |||
* {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS | |||
* {{AbilityIcon|Chain Gang}} can no longer be broken by mantling | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|21|2025}} | | update = {{Update link|November|21|2025}} | ||
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}} | }} | ||
[[Category:Billy]] | [[Category:Billy|U]] | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||