Billy: Difference between revisions

Voxic. (talk | contribs)
m T3 Rising Ram interaction, I believe this is a bug so forum posted.
Abilities: clarification and wiki formatting. (Personally I side with intentional cause the heart icon in the ability doesn't have the plus in it.)
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* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.
* Although the T3 of Rising Ram states it heals you for 10% Max HP, it does not work as such. The maximum health will be increased by 10%, but the heal received is 10% of Billy's current health. This is likely a bug.
* The T3 upgrade's {{DataProp|Rising Ram|Upgrades.3.MaxHealthBuffPct}}% Max Health boost works differently from the Max Health granted by {{AbilityIcon|Blasted}} or {{ItemIcon|Siphon Bullets}}. It instead scales his original health value and max health by +10%, effectively keeping him at the same percentage before and after. It is unknown if this is intentional.
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A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration
A target with indomitable will still be tethered, but indomitable will prevent the target from being pulled in at the end of the chain duration
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== Street Brawl ==
== Street Brawl ==